suggestion - talents
I think the Scholar talent too strong. At the beginning of the game it rush your technology. Maybe +3 or +4 research would be enough enstead of +5.
If you choos the Hardy talent (+2 hp/level, half poison), and the Scarred weaknes (-1 hp/level, heal 1hp/season), then you spent 0 points, but you have 1 hp/level, half poison and heal 1 hp/season.
Scarred could be -1 hp/level and -5% xp for example.