suggestion - talents

I think the Scholar talent too strong. At the beginning of the game it rush your technology. Maybe +3 or +4 research would be enough enstead of +5.

 

If you choos the Hardy talent (+2 hp/level, half poison), and the Scarred weaknes (-1 hp/level, heal 1hp/season), then you spent 0 points, but you have 1 hp/level, half poison and heal 1 hp/season.

Scarred could be -1 hp/level and -5% xp for example.

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Reply #1 Top


You know, that might not be unreasonable since your limited in how much you can heal per turn, how about a 0 point trait,

 

Frail Giant, or Frail Sturdy Man: +1 hp/level, 1/4 poison and heal 1 hp/season - i think 1/2 poison would be too good - although it could just be spiders that have posion, in which case 1/2 poison - i know there are a small number of posion weapons.

Could call it Cold blooded, or Endurance of the Reptile. Naga Blooded, are those humoungous lizard things sivaks  - no that's not right. uhg - Drake Lineage etc.might want to creat some 2 point positive and negative traits and then limit someone to three traits.

(and the magic number shall be three, not two, two is too small, and certainly not four - for four is too many....)

Reply #2 Top


I think the Scholar talent too strong. At the beginning of the game it rush your technology. Maybe +3 or +4 research would be enough enstead of +5.

 

If you choos the Hardy talent (+2 hp/level, half poison), and the Scarred weaknes (-1 hp/level, heal 1hp/season), then you spent 0 points, but you have 1 hp/level, half poison and heal 1 hp/season.

Scarred could be -1 hp/level and -5% xp for example.

End of quote

Then noone would ever use scarred? ^_^ I think only regaining 1 hp per season instead of your level per season is a fine penalty, making you absolutely addicted to healing items.

sincerely
~ Kongdej