[091.002] magical roads and other oddities

- roads are almost invisible on the map and totally invisible on the cloth map

- armies have a hard time finding roads

- Kraxis declares war on me, a road appears between my city and nowhere (haven't explored that part of the map yet), I'm not informed of its existance and I can't see it on the map, next thing I know the city has been conquered, this is cheating

- the instantaneous construction of roads isn't an improvement over WoM's microscopic caravans (you couldn't see them either)

- enemies know where my cities are and can cast spells on cities I know they have never seen, this is cheating ! also, who is attacking me ? spells should bear the name of the caster

- the player must be informed of spells cast on his cities, as of now only a new icon on a city informs you that something is wrong

- units stacked on the same tile are invisible

- enemies declaring war demand absurd amounts of gold (550 when I have 60) they should demand for a tribute

- an enemy demands gold, I refuse, he declares war on me, one of his armies is on the tile of my city, stacked on my armies, at first I though it had already conquered the city, without fighting, then I couldn't find how to attack it

- Lord Relias spent 100 turns on the same tile watching the sea

- on loading a game the resources disappear from the explored world, the player have to explore again

- Maul is overpowered, don't bears become tired over time ? watching them attack five times in a row is disturbing, I'll never be able to read Winnie the Pooh again now

- Hiergamenon [typo] "Pioneers : In addition to being able [to] found new cities ..." [to] is absent from the sentence

- Hiergamenon : please add a button to stop the sound, I can read ten times faster without it, (IMHO devs should concentrate on more important things than making these videos)

- selling wares for 10% of its value is disproportionate, not because of the amount of money you earn or need, it is just preposterous "Wow, I found a 820 gold axe ! I'm rich ! Nope, it's just 82 gold after taxes..."

----- adding some more -----

- destroying an enemy farm, end of turn, next turn the farm has disappeared like the shrine next to it because the AI is building them again -> the AI should not be allowed to build again as long as there are enemies on a tile, also I cannot destroy the farm without moving out of the tile and moving on again

- pillaging should be rewarded

- treaties : the player should know how many turns they will last before signing (if they ask for 160 gold and the treaty cashes in 4 gold a turn I should be able to calculate if it is worth it)

- growing cities balance : Inns add 0.5 to growth but the time taken to build them you have no more food available to make the city grow, so what's the purpose here ?

- destroy building in a city really needs a confirmation message

- magic wands send fire balls from the wrong direction (like in WoM)

- noise and actual fire ball touching the unit are not synchronized (like in WoM)

- the attack and the loss of life are not synchronized (units lose life before the attack has ended) (like in WoM)

- enemy armies have no "flag" to identify them, the player has to hover the mouse on the army to know whose army it is

 

3,248 views 5 replies
Reply #1 Top


- Lord Relias spent 100 turns on the same tile watching the sea
End of quote

You wasn't told? Lord Relies was inspired by a great painter before the war, and have taken up the task of painting a panorama picture of the sea.

Ok sorry for goofing :D. Agree on Most parts, I think Maul is "decent" except we lack the dodge we had before to counter the Maul effect, so the Maul attacks needs a new proper counter that is NOT blindness from DEATH magic.

Sincerely
~ Kongdej

Reply #2 Top


dodge on shields seem to be higher - dunno if it will be enough but it seems to work

Reply #3 Top

Quoting Glowing_Ember, reply 2

dodge on shields seem to be higher - dunno if it will be enough but it seems to work
End of Glowing_Ember's quote

Dodge works alot different now, so the dodge from shields means alot less versus maul. I used shields earlier to limit maul attacks to 2-3 before stopping.

Sincerely
~ Kongdej

Reply #4 Top

modified OP

found an axe with maul - what a blast ! renamed the hero Winnie the Pooh

Reply #5 Top


- the attack and the loss of life are not synchronized (units lose life before the attack has ended) (like in WoM)
End of quote

I must be honest and ask why people always complain about this, it is such a MINOR issue, I have bigger  problems with hp bars not updating (giving me a false sense of security before my champs are about to die, etc.).
To me this is something they should change just before they release the game, work on mechanics, and "serious" bugs now :).

Sincerely
~ Kongdej