.91 Auto-Defending Thoughts

I think the auto-defend that units perform instead of other actions has gone a long way towards mitigating first strike advantage.  

However, my Impulsive high initiative Sovereign on horseback has little problem reaching the opposing enemy before those units even get to auto defend.  When placed on a small tactical map he reaches them and gets 2 actions before they get to move.  Needless to say his Druss blade + sweep + high level makes short work of opposing groups of units.  

Maybe that should be an advantage to having a Sovereign with that particular setup & gear, but having units start the battle defending would mitigate the problem too.  It may cause other problems, I'm not sure, but it would stop you from decimating what should otherwise be a relatively hard hitting force before they even get to move.  

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Reply #1 Top

I could be wrong, but I think they already do that. I've been defending a city when I ran behind in military research, basic archers vs chain infantry, the tooltip read ~ 4-6dmg x 5, and I ended up doing 3 - 7 total damage, with all six groups. That's exactly the damage I dealt when those units began defending. Maybe a bug.

Reply #2 Top

At the start of your next combat check any enemy soldiers that have not yet moved when it is your move.  Under their unit card that gives their detailed info, you will not see "Defending" as a status.  Check again when they have the shield over their head later in the battle.  You WILL see "Defending" as the status.  Unless the UI is reporting it wrong or I've run into a weird bug, they don't start the battle defending.