Combat feeling

Are there plans to push through some changes in the way combat feels?

The animations are way too fast and jerky (I've got it set to normal in options).

Camera angles are restrictive (can't move past edges at all or get a cool eye level angle).

When I hover my cursor over a unit to attack a giant nameplate appears right on top of it meaning I don't get to see the cool attack animation. (make the info r-click enabled).

Terrain seems like it could be used more creatively (but I haven't played enough to see if other arena options provide this).

Movement and # of attacks per round feels unintuitive.

 

These may seem like paltry concerns for a strategy game that is about depth. I guess I have become spoiled with the standard of combat engines in strategy games as of late. Anyways, just curious if there are plans to brush this up a few notches. I see a game I can definitely get into, but I cringe everytime I hit the field for skirmish.

Cheers.

 

6,966 views 12 replies
Reply #1 Top

I agree completely that the animations are waaay too fast. It almost makes you think that the designers don't really like tactical combat, assume you won't either, and want to 'help' you get through it as fast as possible. 

Reply #2 Top

Quoting LightofAbraxas, reply 1
I agree completely that the animations are waaay too fast. It almost makes you think that the designers don't really like tactical combat, assume you won't either, and want to 'help' you get through it as fast as possible. 
End of LightofAbraxas's quote

 

Which is quite counter-intuitive considering the number of people for which that feature was one of the sole reasons for pre-purchasing.

Reply #3 Top

Nr 1 on my list is making units walk at the same speed (both in combat map, but also on overland map), and make those heroes stand up alot faster from falling prone! xD

Sincerely
~ Kongdej

Reply #5 Top

Quoting LightofAbraxas, reply 1
I agree completely that the animations are waaay too fast. It almost makes you think that the designers don't really like tactical combat, assume you won't either, and want to 'help' you get through it as fast as possible. 
End of LightofAbraxas's quote

That is the feeling I get. They seem to want to rush the TC which is a shame because this game could really shine in this area. They need city sieges, wall defenses etc plyed out in TC.

Reply #6 Top

That's funny. All through the previous version everyone complained about the animations being in slow motion!

Reply #7 Top

I have a feeling that some animations still take WAY too long,  and assuming that all animations were sped up (instead of just speeding up the low ones) then the rest are now disproportionately fast.

Ultimately I think all animations should be "fastish" while the slow animations only last 20% longer (as opposed to 1.5x, 5x,  or even 10x longer)

Reply #8 Top

Perhaps consider providing players with a slider that controls the speed of combat animations?  I'm finding animation speeds fine, but rising from prone takes forever.  Probably bad knees.

Reply #9 Top

For me finally, the speed animation is right. 

I think after couple hundred of battles you have different feeling for that :) 

 

 

Reply #10 Top

I think it's too fast as well.  I also don't like that the battles always seem to begin zoomed in to the point where I cannot see all units/groups.  I always zoom out about 2-3 clicks so I can see everything simultaneously.  It would be nice if the default zoom point provided a view of all units/group.

Reply #11 Top

Quoting Gammit10, reply 10
I also don't like that the battles always seem to begin zoomed in to the point where I cannot see all units/groups.  I always zoom out about 2-3 clicks so I can see everything simultaneously.  It would be nice if the default zoom point provided a view of all units/group.
End of Gammit10's quote

 

This.