Heavenfall Heavenfall

[eMOD] Stormworld 1.5x for FE 1.32

[eMOD] Stormworld 1.5x for FE 1.32

 

 

 

Stormworld

a high fantasy mod pack for FALLEN ENCHANTRESS by Heavenfall, with help from EviliroN and jshores.

(Stormworld has also been converted to Fallen Enchantress: Legendary heroes in Children of Storm)

Download

Wiki with installation instructions

 

 

And they forged counterfeits from our frame, creatures vile and

obscene, who hungered only for violent congress. These beasts they

loosed upon the land, where they multiplied, no matter how fierce

the Ishroi hunted them. And soon Men clamoured at our gates,

begging sanctuary, for they could not contend with the creatures.

"They wear your face," the penitents cried. "This calamity is your

issue." But we were wroth, and turned them away, saying,

"These are not our Sons. And you are not our Brothers."


from the Isûphiryas (Great Pit of Years)

R. Scott Bakker

End of quote

 

 

 

Kingdoms

   

   

 

Empires

   

   


   

Rivers


 

Reliquary

   

 

Champions (no Wiki pages)

 

Monsters

 

 

 


Credits

Various people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.

https://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedback
https://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideas
https://forums.elementalgame.com/user/3823385 jshores - tiles and ideas
https://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary items
https://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombies
https://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmen
https://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items


3d models attributions:

Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036

Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895

Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194

Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow

3d models attributions released under Creative Commons Attribution Share Alike 3.0:

Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured

Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/

Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/

2,452,310 views 1,118 replies | Pinned +3 Loading…
Reply #651 Top

It's supposed to be 1 use per combat. I'll see if I can tune what the UI shows a bit.

Reply #655 Top

Trying the Frost Giants.

 

Suggestions:

  • Any chance of using Arctic land within the area controlled by the Frost Giants?

Misc:

  • Wilding Hermits are like the worst thing ever for the Frost Giants to have to fight early on.  Coal Stones shoots the entire army and does extra damage because we're vulnerable to fire.  ARGH!!!
  • The Demonhound looks really cool, but when viewing the stat screen on it the pic could stand to be moved back in the window a little?  Frankly you can't see the head very well as it sticks out like a turtle's and is occluded by the edges of the window most of the time.
  • Phoenix Egg, I like it!

 

Racial Notes:

  • No counterattack is a huge modifier early on as you get literally 1/2 as many attacks against stuff like mites and bandits.  This makes it a lot harder to clear the initial spawns.  However it adds incredible flavor and I am looking forward to seeing how I can overcome it as time passes.
  • Negative dodge is a really incredible trait for giants, wow does it make sense.  However being hit by 100% of all attacks is also incredibly painful, leading you to want very heavy armour to compensate.
  • Overpower is also a very thematic trait.  However the way you have it balanced is +50% dmg per figure after the second.  So when fighting a group of three, the single giant unit does the dmg of 1.5 units. 
  • Having only one unit per stack leads to a very all-or-nothing effect on damage.  Either you hit and do amazing damage, or you miss completely and do nothing.  There is no 'Well, 5 of the 9 guys hit and so we did OK damage'.  This is a significant disadvantage against hard to hit targets, and is easily exacerbated when your accuracy starts to tank due to sustaining damage.  I think this might be too much of a penalty, honestly.  [Edit]  OK, now I can REALLY see how this makes Axes worthwhile for the faction.  Two swings, hallelujah!
  • +1 Grain from Water Shards is a fun bonus.
  • I am somewhat confused by the Hollow Shrine mechanic.  Why does it exist?
  • It is extremely annoying that any time I get a mount as loot it just poofs.  Why can't it be held in inventory and traded?  This is especially true for the higher end special mounts like the Demonhound I just got but didn't get.  Argh!

Wikipedia:

  • Maybe mention in your wiki that piers etc. are not buildable on the new rivers? 

 

More notes tomorrow.

Reply #656 Top

Hi there, I love the mod. Played the expanded faction addon's for WOEM too. I'm experiencing a issue with Stormlords. When I enter the built-in workshop, and go into the custom faction creator, both Drota's and Centaur's are without bottom-half's. I looked at the readme, and instructions upon the wikidot. While inside of the faction editor, the appearance tab does not have a equipment section. Just a color pallet for editing your chosen nations looks. Feel, as if I'm missing something. Any help would be appreciated. Running 1.02 FE and Stormlords 1.5i

 

Reply #657 Top
Heavenfall, could you help me modify the Urxen Redesign mod so I can make it 100% SW compatible? :)
 
what I know so far is that I'll need to add some unistat_BG tags to each and every unit/champ/sov it adds, tagging them sov/champ/humanoid/male/female/empire. correct?
 
aside from that... I guess the file you provided to parrothmath for his female henchman mod is needed to allow them to use some SW items, right? so I could probably grab that file, and replace the female henchman line with the new sov+champs for umber.
 
anything else? thanx in advance :D
Reply #658 Top

Quoting ManiiNames, reply 656
Trying the Frost Giants.

 

Suggestions:


Any chance of using Arctic land within the area controlled by the Frost Giants?

Misc:


Wilding Hermits are like the worst thing ever for the Frost Giants to have to fight early on.  Coal Stones shoots the entire army and does extra damage because we're vulnerable to fire.  ARGH!!!
The Demonhound looks really cool, but when viewing the stat screen on it the pic could stand to be moved back in the window a little?  Frankly you can't see the head very well as it sticks out like a turtle's and is occluded by the edges of the window most of the time.
Phoenix Egg, I like it!

 

Racial Notes:


No counterattack is a huge modifier early on as you get literally 1/2 as many attacks against stuff like mites and bandits.  This makes it a lot harder to clear the initial spawns.  However it adds incredible flavor and I am looking forward to seeing how I can overcome it as time passes.
Negative dodge is a really incredible trait for giants, wow does it make sense.  However being hit by 100% of all attacks is also incredibly painful, leading you to want very heavy armour to compensate.
Overpower is also a very thematic trait.  However the way you have it balanced is +50% dmg per figure after the second.  So when fighting a group of three, the single giant unit does the dmg of 1.5 units. 
Having only one unit per stack leads to a very all-or-nothing effect on damage.  Either you hit and do amazing damage, or you miss completely and do nothing.  There is no 'Well, 5 of the 9 guys hit and so we did OK damage'.  This is a significant disadvantage against hard to hit targets, and is easily exacerbated when your accuracy starts to tank due to sustaining damage.  I think this might be too much of a penalty, honestly.  [Edit]  OK, now I can REALLY see how this makes Axes worthwhile for the faction.  Two swings, hallelujah!
+1 Grain from Water Shards is a fun bonus.
I am somewhat confused by the Hollow Shrine mechanic.  Why does it exist?
It is extremely annoying that any time I get a mount as loot it just poofs.  Why can't it be held in inventory and traded?  This is especially true for the higher end special mounts like the Demonhound I just got but didn't get.  Argh!

Wikipedia:


Maybe mention in your wiki that piers etc. are not buildable on the new rivers? 

 

More notes tomorrow.
End of ManiiNames's quote

A single giant already has multipliers to its damage caused by the Cloaks of Hierarchy. The overpower is an ADDITIONAL boon on top of that.

The issue with disappearing mounts is something I'd love to change, but I can't without making them equippable. I've requested changes from the devs to accomplish it, hopefully they will listen. Trust me, I think it is just as important as you do (it gets REALLY annoying to keep track of who can ride and who can't).

I'll add the bit about piers to the wiki, good idea.

Reply #659 Top

Quoting spectralnubus, reply 657
Hi there, I love the mod. Played the expanded faction addon's for WOEM too. I'm experiencing a issue with Stormlords. When I enter the built-in workshop, and go into the custom faction creator, both Drota's and Centaur's are without bottom-half's. I looked at the readme, and instructions upon the wikidot. While inside of the faction editor, the appearance tab does not have a equipment section. Just a color pallet for editing your chosen nations looks. Feel, as if I'm missing something. Any help would be appreciated. Running 1.02 FE and Stormlords 1.5i

 
End of spectralnubus's quote

Creating custom factions based on these is not supported.

The reason you are seeing "half a body" is that the lower body is applied later. For custom sovs you do it in the sov creation screen. Pre-designed units will already have them, but you'll have to add it to your new unit designs.

Reply #660 Top

Quoting crimsongekko, reply 658
Heavenfall, could you help me modify the Urxen Redesign mod so I can make it 100% SW compatible?
 
what I know so far is that I'll need to add some unistat_BG tags to each and every unit/champ/sov it adds, tagging them sov/champ/humanoid/male/female/empire. correct?
 
aside from that... I guess the file you provided to parrothmath for his female henchman mod is needed to allow them to use some SW items, right? so I could probably grab that file, and replace the female henchman line with the new sov+champs for umber.
 
anything else? thanx in advance
End of crimsongekko's quote

I'm adding these things myself in the next release. It makes more sense to have them in Stormworld. Plus I can keep updating it myself as I add new requirements. You'll have to wait.

Reply #662 Top

Hi HF - in current 1.5i game made Sowien surrender. Tooltip for Plaguebeast states it's rideable by undead and champs. Tried to purchase Plaguebeast for Sowien but it doesn't show in inventory.

Reply #663 Top

Correct, it won't show up even if you pay. I have requested a way to solve this from the devs.

Reply #664 Top

It's great you are adding the female sovereign mod.  Are you considering adding the snaking mod?  Especially for the new rivers.  I have had the worst luck so far.  EVERY game I've played, I've had the EXACT wrong river show up.  Death for my Angels, etc...

Quick question... you are including female henchmen, but who can make henchmen?  Apart Altar, obviously.

Reply #665 Top

I'm not including the mod, I'm just adding support for it so our mods are compatible. The snaking mod will work as well. The new rivers are not stuff you snake to, you can only build on the world resource on each river.

Reply #666 Top


I had been designing all of my Frost Giants to not use anything with counterattack, because I thought I read that they couldn't use Counterattack.  Am I nuts or did I really read that somewhere?

Reply #667 Top

Heavenfall, if I use only the reliquary section of your mod, will I run into RAM issues on a 32-bit system?  I'd like to use the races and champions as well, but recently had an recoverable crash around turn 190 on a 4-player game in a large map, all Stormworld sections in use save for rivers.  Probably should have used the 3 GB switch, but it was giving me graphical anomalies.

Reply #668 Top

just had a crash after selecting Loremaster II for levelup with Oskaloth ( angelic champion, I'm using Altar ) . not sure if it's repeatable since after reload I got adventurer's boon instead.

 

edit: managed to get it again after a retry, doesn't crash now. false alarm.

Reply #669 Top

Quoting ManiiNames, reply 667

I had been designing all of my Frost Giants to not use anything with counterattack, because I thought I read that they couldn't use Counterattack.  Am I nuts or did I really read that somewhere?
End of ManiiNames's quote

It only applies to champions from the Towering Lords trait. It's what they trade away to get Overpower damage.

Quoting Glazunov1, reply 668
Heavenfall, if I use only the reliquary section of your mod, will I run into RAM issues on a 32-bit system?  I'd like to use the races and champions as well, but recently had an recoverable crash around turn 190 on a 4-player game in a large map, all Stormworld sections in use save for rivers.  Probably should have used the 3 GB switch, but it was giving me graphical anomalies.
End of Glazunov1's quote

I can't say if you'll run into problems. I don't recommend playing with it. Modding is always an adventure. }:)

 

Reply #670 Top

Quoting Heavenfall, reply 670
It only applies to champions from the Towering Lords trait. It's what they trade away to get Overpower damage.
End of Heavenfall's quote

Ok I KNEW I had seen it.  Suggestion:  Add this info to your wiki page =)

Reply #671 Top

Added to Frost Giant weaknesses on the wiki.

Reply #672 Top


Heavenfall are there any land category terrains you added that I need to add to barred land list for the snaking mod?

Nevermind... answered my own question (no you don't)

Reply #673 Top

Hi there, found another bug with a different faction this time....

 

When playing angels your units should get bonuses to attack according to the number of life shards you have under your control at the start of combat.

This works when engaging in combat and then fighting or auto-resolving like so

https://dl.dropbox.com/u/6742565/2012-11-20_00001.jpg

But when I auto-resolve without first engaging in combat the bonus doesn't trigger like so

https://dl.dropbox.com/u/6742565/2012-11-20_00002.jpg

 

I hope you can have a look at this because it sucks late game when i get lazy :-)

 

Still enjoying everything, keep up the good work!!

 

Grtz

Reply #674 Top

I noticed that the Shadow's Otherworldly Sight trait does not give a description of what it does in the faction window.  I know it gives +1 sight but that was because I was poking around in the files and read that. :p

Reply #675 Top

Quoting Dregoth00, reply 674
Hi there, found another bug with a different faction this time....

 

When playing angels your units should get bonuses to attack according to the number of life shards you have under your control at the start of combat.

This works when engaging in combat and then fighting or auto-resolving like so

https://dl.dropbox.com/u/6742565/2012-11-20_00001.jpg

But when I auto-resolve without first engaging in combat the bonus doesn't trigger like so

https://dl.dropbox.com/u/6742565/2012-11-20_00002.jpg

 

I hope you can have a look at this because it sucks late game when i get lazy

 

Still enjoying everything, keep up the good work!!

 

Grtz
End of Dregoth00's quote

There's no way to fix this, sorry.

Quoting Ragnin, reply 675
I noticed that the Shadow's Otherworldly Sight trait does not give a description of what it does in the faction window.  I know it gives +1 sight but that was because I was poking around in the files and read that.
End of Ragnin's quote

I'll put something in next version, thanks.