0.86, Shard Bug?

If a death shard is incorporated into a non-fallen city or outpost, it becomes a life shard.  I suppose this could be intentional, but it seems odd.

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Reply #1 Top

I think that's intended.

Reply #2 Top

Thats how it's supposed to work. Similarly, if a life shard comes under fallen control, it will turn into a death shard.

Reply #3 Top

Just thowing an idea out there, what if instead of having the shard automatically change types, what if it required a corruption/purification spell.

That spell could have a range of 0 (with allowance made for a shard that's integrated into a city), and could require the caster to hold a particular consumable component. In addition, the shard type could dictate the type of surrounding land (let's say a 6 square radius?), such that even if empire took over the nearby city, the land shared by the light shard and the city would be fertile. I assume terrain penalties for fertile/corrupt land still apply to the units of empire/kingdom factions?

Maybe apply food penalties/bonuses for city buildings that are in the radius of a shard, depending on if the shard is the appropriate faction.

And maybe Ceresa's existing shard corruption spell would forego the need for her to have the consumable component... although there might be some balance issues there depending on how difficult that component was to come by.

Reply #4 Top


My first game there was an odd (not aligned to any faction enemy city) city that I killed a few monsters to take control of in a green area.  After I took it over the death shards stayed death shards (I was a kingdom), I thought it odd at the time but didn't know the life-death swap was supposed to happen.  This is likely a bug.  Sorry I didn't keep any saves of this.  But I might have emailed in some files as I got a a lot of crashes in that game.  emails would be from this accts email.  It was on a medium map.