Flying,swimming, forestwalk, mountainwalk, swampwalk, desertwalk...

Unit abilities that affect terrain movement.

I am talking about unit abilities that affect terrain movement.

forestwalk, mountainwalk, swampwalk, desertwalk: enables the unit and all its stack members to move through terrain without penalty
swimming:enables the unit to move through water
flying:enables the unit to move through any terrain

Ability to reach a place before anybody else is a major advantage.
I think that adding such abilites, would add a new layer of strategic depth and world diversity to the game.

Examples:
Bandits with mountainwalk
Flying dragons
Butchermen with swampwalk
Water Elementals with swimming
Tarth could train units wih forestwalk
Ranger like hero with forestwalk
...

Are there plans for adding such abilities to E:FE?

14,080 views 9 replies
Reply #1 Top

I would guess yes, absolutely yes. 

Reply #2 Top

Hopefully!

Reply #3 Top

This will ofcourse mean that there could be monster groups you cannot get away from it you go one step too far into the wild. I dont mind :d

Reply #4 Top

Don't forget Boots of the Zephyr: Normal movement on all tiles.

Reply #5 Top

You never did tell me what a Zephyr is, seanw3. I have the strangest picture in my mind of a man riding two miniature motorcycles.

Reply #6 Top

A zephyr is a breeze. As in 'a gentle zephyr rippled the still waters of the pond'.

Reply #7 Top

Zephyr is a breeze, but in magical terms it implies floating or levitation. A horse with Horseshoes of the Zephyr is often referred to as a "Zephyr Steed" or merely "Zephyr." It is high magic. Very common in D&D. Sorry, Hf, I couldn't tell if you were joking before.   O:)

Reply #8 Top

Quoting seanw3, reply 1
I would guess yes, absolutely yes. 
End of seanw3's quote

Cool, did you see some hints about them in the xml?

Quoting joasoze, reply 3
This will ofcourse mean that there could be monster groups you cannot get away from it you go one step too far into the wild. I dont mind
End of joasoze's quote

Yup, it would also nicely work in the Wildlands if every stack of monsters on them had *walk ability, they would zero in on intruders really fast. :)

Generally speaking, adding those abilities would offer:

- more  anti-turtling options(that mountain won't seem so safe if your enemy has mountainwalk )

- more  sneak attack options(unleash a fast unit with forestwalk to reap havoc on forest realm resources)

- faster world exploration(get a couple of heroes with *walk abilites, give them horses and telescopes and send them to the edge of the world :) )

- world would be more dynamic, less safe :)

- terrain would be more strategically valuable(only your race has desertwalk, so build that city deep in desert and let them snail :) )

 

Now thinking about it, wouldn't it be nice to have extremely dangerous terrains that slowly damage your units if they don't have *walk abilities?

Example: Desert terrain, natives go unharmed, the rest suffer if they don't have air condition :)

 

Now thinking about it some more, wouldn't it be nice to have special terrains that affect tactical combat ?

Example: Lava terrain, fire damage is doubled, ice damage is halved

 

Reply #9 Top

My guess is based purely on conjecture. But it would be a big failing if no form of this was present. It is generally expected in this sort of game.