[Suggestions] Mortal sovereigns and champions, slower spell acquisition
I realize none of these are original suggestions, but I just wanted to toss in my .02 about a couple things I think would make the game better (it's already pretty awesome)
1) I really like the injury system for champions. However, I think it should be extended to the sovereign as well, and there should be some chance for both sovereigns and champions to actually die. Also, healing of injuries (maybe over a time period based on Constitution?) would be good. While my champion having 10 injuries is comical, it'd be nice if he/she could get better somehow.
2) I don't like unlocking multiple spells at once. Maybe a system in which one spell from the spellcaster's known magic spheres is unlocked at each level up? This adds a bit more excitement to leveling up, and can lead to differing strategies without making spell acquisition completely unpredictable. I like a little randomness like this, but not so much randomness that the game becomes apeshit nutballs.
3) Am I alone in thinking that Pioneers can be built too quickly, and that maintenance costs on military units are too high?
Also, I think there just needs to be *more* of everything (monsters, items, quests, etc....), but I'm assuming that's just going to happen as time goes on, and then modders are going to go full-bore crazypants on these things once the game is finished. E:WOM 1.4 was pretty good and Heavenfall's mods really pushed it to a new level.
I really love what these developers have done already and can't wait to see how great this game becomes! Thank you Stardock!