[Suggestion]/[Issue] Minor suggestions considering map and unit design (0.86 beta)

I haven't played much yet, so the list is just a few, minor things I noted. Since it's the beta, I believe we should report any thing we discover.

Map

- How can resources per tile (grain/material) be displayed when the city is already built? Hovering over the Build/Settle button won't work anymore. If this is not possible, it might be an informative feature to consider

Unit Design

- Weapon can't be removed, it's hence not possible to create a new unit without weapon (even when edition e.g. a pioneer a weapon will be added)
- Encumbrance only shows up in design mode and lacks a tooltip in design mode

 

4,231 views 3 replies
Reply #1 Top

Nice of you to bump in, Have you cought up that you can only build a city a minimum of 8 tiles away from any other city (which is usually why it doesnt show resources on my scree).
So if you build a city, and hover over settle on a pioneer, it would only show resources (In line of sight) on terrain, that gives resources (not all terrain does this for some reason), 8+ tiles away from any other city including the one you just built.

The city mechanic is very poorly described, and very complicated, and I personally would like an Interface update to show these things easily so new players can understand them too.

For the weapon - I posted this too, but gotten no answer, so thats a mystery, or a feature -.-...

Ty for your thoughts.

Sincerely
~ Kongdej

Reply #2 Top

- How can resources per tile (grain/material) be displayed when the city is already built? Hovering over the Build/Settle button won't work anymore. If this is not possible, it might be an informative feature to consider
End of quote

As described in the FE Mechanics explained thread, only the city core's tile counts. Those values can be found on the city detail screen.

Instead of hovering over build/settle, you can turn on the desplay globally in the top right corner by clicking on the surveyor (the small frame that displays the name of the terrain under the mouse cursor).


- Weapon can't be removed, it's hence not possible to create a new unit without weapon (even when edition e.g. a pioneer a weapon will be added)
End of quote

It seems that the ability to edit pioneers is considered a bug.

Any other unit is meant to have a weapon.

 

Reply #3 Top

Thank you very much - both of you - for your quick and informative replies! I indeed was not aware of those facts, and the "FE mechanics" thread is a good start for a beginner like me.

A great community like this one is an excellent basis for a game!

Thank you

- Pesche