[.86][AAR][feedback][Bug Report] Cave Wars : 1 sovereign and a bunch of misfits against 4 ridiculous nations
I am finishing my first playthrough on ridiculous level in .86, settings are standard, with high monster density and fast technologies.
Sovereign picks are as follow :
Nation : Resoln
Profession : Warlock
Traits : Fire 1, Death 1, Air 1
Discipline, Brillant, Impulsive, inefficient,+1mana/season (don't remember the name of this one)
My first city is founded on the starting location (4/3)
During the first 100 turns or so, my sovereign clears some monsters on the map on his own, while my first city produces a few settlers then a Tower of Dominion. As the game is set to high density, I don't have much trouble finding monsters of my level (I killed a few wolves, bears, trolls, spiders and ogres, and some elementals and demons). My sovereign is now level 8. I try to save my mana most of the time, so he spends most of his trying to bash his opponents' skulls with a maul he found on a monster (despite being registered as a magician). He has just learnt the fireball spell (but has not increased his rank in death or air yet). It is a bit expensive for my mana budget though, especially since these fireballs are best used against the ice elementals that keep leaving the Ice kingdom to attack my cities.
The other two champions are useless goons at the moment (and they even happen to only know fire or death magic, which my sovereign already knows).
I manage to found 3 new cities in easily defendable crappy locations (2/2 and 3/2), the other ones being blocked by terrain or monsters, and 2 acceptable ones, but close to Tarth and Altar. Magnar has settled a town right next to my capital. Things don't look so well, especially when you watch the score. Kraxis is another neighbour. This really is a small world ![]()

I have two special wildland areas around :Albeix who dwells beneath, and the Ice elemental King.
At this time, I am a bit late in the technology department, and I have few cities settled because of a bottlenecked starting position.
Altar decides to try to wipe me out, and declares war.
My army consists of some conscripted spearmen, and two archers units that go with my champion.
The spearmen (spear fodder)have the following traits :
Conscripted
weak
no armor
spear
The archers (Dark Guards) have :
underdog
precision
bloodthirsty
At that time, I have developped warg riding, archery, logistics and enchantment.
I'm quite happy with bloodthirsty and precision, but underdog is a bit wasted on archers (that are supposed to live a long and healthy life). It would be much better on trhowaway units (but it would make them less throwaway).
It is a pretty small force, but it manages to fend off several Altar assaults. Unfortunately, I cannot counterattack without risking leaving my 2 viable cities of Geddens (4/4) and Greyrock open.
I levy a few more conscript and archers to go with one of my champion who was just taking vacations in my capital (Inbasu lvl 3: Tactician 1, fire 1) to have a token force to defend my two cities while I go wage war to the Altar cities with my sovereign. Unfortunately, Tarth decides to declare war on me at this same time.
I exchange cities with Tarth and Altar a few times, before we all come back to our starting locations, but I manage to cripple a few champions in the process. Unfortunately, the elemental king start thinking it is time he joins in the fun too, and start moving towards Geddens. I have a few mounted archers and firestaff wielders ready. My other two champions are completely useless though... I send a mixed force of mounted bowmen, fire staff wielders mounted on wargs, and conscripts armed with spears led by my level 9 sovereign against the king of elemental ice.

My sovereign approches to land a burning hand on him, and runs away with 3 hitpoints left after taking one hit.
I planed to cast escape after all the meatshields (and the summoned fire elemental) would have been eliminated and return finish him after a few tries like that, but I manage to defeat it, but it seems mostly because he doesn't seem to make his mind up about who to attack next, after he has finished my meatshields.
It must have to do with the fact that he is a multiple tile monster, and 2 of the archers were hidden behind terrain features.
So he walks towards one, who rides away, then decides it is not worse pursuing, runs towards the other, who rides away too, and then sits idly in the middle of the battlefield while he is pepperred with fire (and arrows, but they don't achieve much).
Upon dying, I get the sword heart of the glacier (two handed, +45 cutting attack, +45 cold attack +50% wielder strength, allows casting of blizzard) which is pretty cool for my sovereign who likes to cut things down, and the fist of Vetrar which finishes in my 4/4 City of Geddens (+10% growth + 50% cold resistance for the units stationned there). That is a bit lackluster (not the sword of course, which is completely awesome), but heh, the fight was a bit cheesy after all.

I cannot settle the frozen lands though (maybe because the quest disappeard after I first left the frozen area, or because it remains frozen anyway), so I build a few outposts to get acces to the crystal and temple of water located there. I am soon able to recruit a forest drake (no idea how, as I don't think I was supposed to be able to build their lairs). It is a somewhat cool addition to my army. He is definitely not better than mounted spearmen, but he is kind of cute, and overpower + sweep can be pretty useful.
I sign a non aggression pact with Kraxis, focus on destroying Tarth whil I fend the armies of Altar off with a few pillars of fire, and my champion who starts not to be completely useless. I crush a few tartian armies, and take all of their cities in reach, and stop bothering with them at this point, they have something like 1 city left, and all of their champions are now cripples.
Altar is a bit trickier as they send groups of 10 stacks against me (which is one problem of the AI : it doesn't understand that 10 armies won't beat a single army which is 5 times better than any of these 10), which are turned into nice chunks of XP.
After that, the game is virtually won, despite my score being horribly low : My former friend KRaxis declares war on me, and I blast his armies one after the other, then Umber joins in, and a few dozen turns later, there are only Magnar, Yithril ( I never met them) and me, with me having 60% of Magnar's score, so I decide to stop playing at that point.
I still have my pet forest drake, and my sovereign is still spending most of his time splitting skulls.
What I liked was adventuring with my sovereign and his bunch of missfits (and later his pet drake). Unfortunately, fighting the computer nations is not as fun, as they all field the same kind of units and don't even use magic much. I would have liked to have more troop options from the beginning, as the outcome of the game was decided before getting anything better than spears + leather + bow + early staves and mounts.