So far on FE Beta
Well i've played a few games and I find the following issues: I also realize I may have completely missed an icon somewhere for some of this but hey it's a beta...
1) How the hell do you cast a spell not in combat?
2) How do you advance in one type of spell casting? I only ever get offered level 1-2 in a few areas to learn. Is this really that random? I have 5000+ mana and can't see how to use any enchantments except combat spells.
3) Can you bring back the hero stat distribution system from EWOM along with this new skill system? I would like to distribute maybe 2 skill points a level and learn a cool new trick too.
4) Can't say that I see how the research point qty/level system works either, I mean I have some cities and some libraries etc but I need to see how this works or if it can be spelled out somewhere then I could leverage this perhaps. seems vague.
5) Crashes in combat when you fight the little grey dudes and bears almost 100% of the time if they close within melee range. Also Principee has the same issue, you have to mow her down before she gets too close.
6) AI spell casting is usually defensive... have yet to see a single offensive spell used against me aside from one Empire Champion I killed used burning hands on me, once... this lets me kill them usually by the end of turn two in combat.
7) AI spreads like mad and has dozens of cities when I only have a few. This could be my cautious side or the AI isn't being attacked by 'wild' monsters. I think this is the case as I see them walk right paste monsters and I get attacked they don't. Is easy to explore if nothing attacks you. even if this is a work around to allow the AI to spread a little quicker at some point in the game (turn 50 lets say) it should end and a blood bath should start.
8) AI armies. I've killed dozens of stacks of armies that are really crap units. I mean 20+ groups of 7 units that are all unarmoured spearmen & archers in one square. My one group of heroes killed them all in a few turns. Maybe if you are defending you can have up to 3 or 4 piles of 7 units in the battle against the attacker... or something.
9) Heroes, if some could randomly enter the game later (maybe they do I just didn't play that long maybe...) that would be an awesome addition to the current way you find them. Or maybe you have to build a particular building in your capital to start this?
These are my thoughts so far. All in all I like it. Archers aren't the sh*t and neither are any other one unit. Heroes may be a little weak, but then again mine did pretty well, especially since they don't die...
Thumb and a half up.
I do really like the combat system and much prefer it to the EWOM setup. Please don't change this.
Can you post (did you already) a magic tree and a tech tree to look at?