Is there a List of improvements in the Works?

If not here is my list... 
(I'll add more as I come upon them)

Tool Tips for the Game options - I love lots of options, but I have no idea what most of them mean. "Show Point of Interest HUDs in Cloth" No idea.

Exit Game Pop-Up should be solid - By being see-through, it gets all jumbled with the options behind it. See-through is cool. See-through is nice, but it isn't necessary and distracts from the main reason of that pop-up.

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Yeah here's the list.

+ City management... more interesting building choices and level upgrade choices.  City specialization will play a bigger role.  Building bonuses will be magnified by resources within their control.  Buildings without a related resource nearby will almost not be worth building.

+ Faction differentiation... we're about to see a lot of the current buildings, traits, techs, items, spells, etc., marked unique to one or a set of factions.  they'll probably add a few new buildings, traits, techs, items, and spells unique to one or a set of factions too.

+ Diplomacy... this hasn't been touched yet.  Supposedly, there will be interesting treaties, stimulating dialogue, and more meaningful partnering.

+ Strategic AI... the AI will begin to specialize cities, cast cool spells for itself and against its opponents, not send troops in a straight line to a rally point so you can't pick them off one at a time.

+ Tactical AI... the AI will stop casting 4 defensive spells on itself before making it's first attack

+ Polished UI... long way to go here not even sure where to start

+ Refinement of traits for leveling heroes...fewer more meaningful choices with a higher likelihood of upgrading certain traits once you start down that track

+ Outposts will get minor upgrades ... scouting +1 sight or sentry +1 militia or economic +1 resource

+ Better balance in tech tree... if Civilization or Magic are to be winning strategies, then there needs to be less reliance on each other

How's that?