[.86] my thoughts
I've played a few games on normal difficulty and here are some of my observations....
1. Seems to me that the AI is quickly able to spam cities and I am not. Once I clear out the initial "easy" enemies with my Sov and first hero, I get a second level of enemies that I need to create armies to defeat. Until I can defeat these second tier enemies I can't get to a spot where I can colonize another city. I've seen that AI units can sneak by these second tier enemies where if I try to get a pioneer past these guys I almost always get attacked. What eventually ends up happening for me is that I create one or two of my own cities then end up having to get more through conquest, this is when I realize just how many cities the AI has been able to create.
2. AI units do not seem to grab loot very often. I often find loot that a wandering monster was obviously guarding after it's been killed by AI. The AI apparently killed these wandering beasts but more often than not leave the loot for me to wander on through and pick up.
3. When I'm attacked early on by the AI they usually have upwards of 10-15 units, which is probably why they are attacking me as I at this point usually have only one or two. Thing is, I do not see how the AI can support all these units, especially early on. If I have more than 3 or 4 units early game when I've only got one or two cities my gold is in the red. How is the AI doing it? I did not think they "cheated" on normal difficulty.
4. When the AI enters my territory and I tell them to bug out, they'll bug out but the very next turn they'll enter my territory again so I have to keep telling them to get out every turn until I get frustrated and give up. When you tell them to leave your territory it should last more than one turn, it's just too much of a hassle to have to tell them every single turn to get out.
5. I do not think that road movement bonuses should apply to an enemy army traveling through enemy territory.
6. Enemy tactical AI needs help. I know this has been touched on but if I have a unit that can dish out ranged damage of any sort, the enemy AI should not sit back and buff itself or spam me with debuffs while I just sit there and damage him from afar.
7. Unrest penalties seem a bit extreme to me, having a 30% unrest hit at a normal tax rate just seems a bit much. This kind of forces me to choose all the unrest reducing city upgrades when my cities level up.
8. Don't know if there are any "rare" city upgrades at city level up but I've never seen any. I always see the same city upgrades, either I'm doing something wrong here or I think there needs to be some additional city upgrades added to the list.
Thanks for reading!