[.86][Bug]Enchantments

After reloading the game all enchantments are reset to their base values as if there were no shards owned by my kingdom. So for example if i have "Stoneskin" cast on my Sovereign it suppose to give +3 defence and +3 per every earth shard I own, it only gives +3 doesn't matter how many earth shards i have. It's the same with all the other character enchantments.

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Reply #2 Top


I ran an experiment on this bug report.  Enchantments on towns were not affected.  The enchantments on the hero was. Also, the bug hits after the first turn.

Edit: Regeneration works correctly.  I regenerated the correct HP per turn after the glitch appeared.  I am not able to test Nature's Cloak.  I beleive that this glitch is affecting spells that change stats.  All enchantments casted are displayed in the hero's detail page.

 

What I did was to first clear all enchantments nation wide.

I then put all known enchantments known onto one hero and one town.

Saved the game.

Loaded the game.

Noticed that values were correct. 

Hit end of turn without engaging in any battles.

Compare and noticed that values changed.  See atached comparison.

Before

After

 

Reply #3 Top

Ugh. That's particularly strange that it's fine when you are running the game or after it's loaded, but reverts incorrectly after the first turn of a loaded game.

If you same the game and load it after the values are incorrect, does it display the info correctly on a load again for one turn or is it permanently incorrect?

Reply #4 Top


Lord Reliant,

 

Loading the game after the bug took effect makes no change. 

Reply #5 Top

I have noticed also buffs loosing the bonuses from shards (and when you have 11 earth shards bonus can be game-changing), but i failed to find when it precisely happens (i new it was happening after re-loading game, but did not know when and how precisely). I will do my test to confirm.