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[.86][Feedback]Multi tiles cities are killing me

[.86][Feedback]Multi tiles cities are killing me

I just don't see the point of this feature. It doesn't make any sense at all (I have yet to see any snake shaped city irl), creates user fatigue for little benefit, and produces cheesy gamey effects (like army teleportation, mines in city walls...). It is especially bothersome when you try to raze improvements, which happens a lot after you conquer computer cities, as the AI seems to fail to understand why building everything is a bad idea (although I can relate to that, it is horribly boring to have most cities not produce anything for the whole game).

 

I know the feature has already been coded, but as it makes the game less interesting, and more cumbersome to play, I see little benefit to keep it. It's not like the development hours spent on this features had not already been wasted anyway.

 

The only "problem" would be watermill and lumbermill placement, but a simple check to see wether there is a forest or water tile less than 4 (or 6 or whatever) tiles away for a city would do just fine, and remove this cumbersome feature from the game. We could still have a city view screen with all the building lined up, as in Civ1, which is cool, it is just that I fail to see the benefit of multi tiles cities : they are a slight annoyance at best.

17,121 views 27 replies
Reply #26 Top

Its not the case.  Al the squares around where a city is based effects how much food and materials are built.  the number given, like 5/3 is the total you gain from that square AND the squares around it.

Reply #27 Top

I got a snake man'g.  Oh wait, that's a different discussion.  I'm ok with the way cities are.  Some of my cities are perfect squares and some are snakes just like real life.  I build a lot of outposts.  My gripe about cities is our building choices.  There's a good post about making more interesting and balanced building choices.  Read it!  Hopefully, SD is taking a close look at that post.  I also don't like that the AI builds the exact same buildings (all of them) in every city.  I would really like to see city specialization play a bigger role to make the surrounding resources more meaningful.