[0.86] [UI Suggestion] Casting strategic spells with multiple casters creates too much map chaos

Casting strategic spells with multiple casters creates too much map chaos.  I suggest that the map does not move to the caster.  99% of the time, I already got the intended target on the screen.

 

Let’s say that I want to cast “Pillar of Fire”, the following is the steps that happen.

  1. I first find the target that I want to hit in the screen.  99% of the time I decide to make a spell selection when I am centered above the intended target.
  2. I go to spell options and cast the intended spell.
  3. If there is only one possible caster, I go straight to select target and everything works smoothly.
  4. If there is multiple potential casters, a pop up shows up to select a caster.  Now here is where the problem is.  When I select a caster, the map then decides to center on the caster.  I would then need to refine my intended target on the map.  I have to be careful that I don’t accidently click my mouse on a legal alternate target and end up casting the spell on the wrong target.

 

If I can avoid the map recenter, the process will run more smoothy.

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