[0.86] [Feedback] Back to the roots
I think the professions are either usefull or useless and before changing other parts of the game the professions should be balanced:
Adventurer:
The sovereign starts at the second level > The sovereign should get a XP bonus of 25 %.
Bandit Lord:
The sovereign starts with 2 bandits > The sovereign should be able to call for help once per battle and summon 3 bandit archers with shortbows at level 1 - 4, 5 bandit archers with longbows at level 5 - 8 and 7 bandit archers with yew longbows at level 9+.
Summoner:
+ 2 level for summons and unlocks the summon warg spell > It should increase the level for summons by (level of the sovereign / 2) and the summon warg spell should be a standard death spell.
General:
+ 3 to armies accuracy > Armies should get a XP bonus of 25 %.
Merchant:
+ 3 gildar per season and - 20 % to unit wages > The sovereign should be able to sell items for the buying price.
Assassin:
+ 3 to critical chance and + 50 % to critical damage > Melee and ranged attacks should inflict (level of the sovereign) poison damage per turn.
Diplomat:
+ 30 % to trade value > The sovereign should be able to recruit champions of the other faction (kingdom > empire, empire > kingdom), too.
Warlock:
+ 50 % spell damage > It should increase the spell damage by 25 %.
Hunter:
+ 25 % attack against beasts > It should increase the attack by 25 % against non-humanoids (beasts, elementals, dragons, ...).
Scholar:
+ 2 Research per season and + 2 intelligence > It should increase the research bonus of buildings by 50 %.
Warlord:
The sovereign gets 10 % of the champions XP > It should reduce the unit wages by 25 %.