Monsterod Monsterod

Lack of multiplayer changed everything.

Lack of multiplayer changed everything.


I had been writing down different things I was going to mention as bugs as well as items I thought could be changed or tweaked for a better game. However after a few games i noticed there was no Multiplayer option on the main menu. I went to the forums to find out why and discovered there is no MP and won't be any time soon. I went from really happy about the progress of this version of the game over the original Elemental to now no longer caring. MP is the only reason I bought Elemental as well as a few friends of mine, but when the game didn't pan out to well we never played much, and the rest of my game group didn't buy it at the time because we told them of all the issues, we were really into the new Elemental but now with no MP we have no reason to buy it any longer, the multiplayer loss aside the game is really good, I just get very bored of strategy games without real people to play against.

25,239 views 92 replies
Reply #26 Top

Quoting Werewindlefr, reply 23


The problem isn't people who want MP, it's the people who insult the SP-only side. I don't think anyone here would flame or troll someone for wanting MP,
End of Werewindlefr's quote

 

ridiculous bs :D

ppl insulted the thread opener way before i said anything

in fact i only came to defend the guy who was ATTACKED by everyone for no reason, just for wanting mp like half the world does these days

                      

Reply #27 Top

I, for one, certainly hope that they forget about FE multiplayer. Why? Because it allows for a much richer and more fun singleplayer experience.

That's because they don't have to worry about balancing every single faction, spell and item in the game and can instead allow for a more epic experience. This will allow them to keep stuff in that would be consider OP in multiplayer. MP would make the game much blander and take up a crap ton of developer resources. I'd much rather that they make FE the best singleplayer game they can with the very limited resources they have at hand. TBS multiplayer is not very popular at all and for good reason.

If they simply added hot seat play or hotseat co-op play to the singleplayer at some point down the road without redoing balance, I think that would be good enough. That's about the only way I ever enjoyed similar type TSB games like HOMM with more than 1 person anyway.

Reply #28 Top

As a modder, I can't improve MP. That is also a deal breaker. But who knows? Maybe Fb has a plan to allow modding in MP. That would be epic. There was talk of a Dungeon Master element for WoM, had it been a success. I guess success is the key object here.

Reply #29 Top

Quoting C0LDsteel, reply 27


That's because they don't have to worry about balancing every single faction, spell and item in the game and can instead allow for a more epic experience.
End of C0LDsteel's quote

 

so your idea of epic single player experience is playing with unbalanced stuff?

really? -____-

 

This will allow them to keep stuff in that would be consider OP in multiplayer.

End of quote

 

how can something be OP in multi and not in single?

 

Reply #30 Top

Quoting seanw3, reply 28
As a modder, I can't improve MP. That is also a deal breaker. But who knows? Maybe Fb has a plan to allow modding in MP. That would be epic. There was talk of a Dungeon Master element for WoM, had it been a success. I guess success is the key object here.
End of seanw3's quote

 

yeah but how much a success?

 

Reply #31 Top

Quoting ddd888, reply 25


its like playing a spanish opening on chess, if someone takes 10 min on third move id rather quit the game
End of ddd888's quote

I guess that's the difference. I much prefer a 3 hour chess game with every move carefully considered than a 10 minute game. Each to their own. :)

Reply #32 Top

By the very nature of the game, Turn-based Strategy games (like Elemental) are particularly UNsuited for multiplayer.  On the other hand, Real-time Strategy games are ideal for multiplayer!

 

Frogboy, I commend your decision to exclude multiplayer.  99% of the fans of this type of game are not really interested in it.

Reply #33 Top

Quoting ddd888, reply 29

Quoting C0LDsteel, reply 27

That's because they don't have to worry about balancing every single faction, spell and item in the game and can instead allow for a more epic experience.

 

so your idea of epic single player experience is playing with unbalanced stuff?

really? -____-

 




This will allow them to keep stuff in that would be consider OP in multiplayer.




 

how can something be OP in multi and not in single?

 
End of ddd888's quote

 

Multi-player is a zero-sum game.  That means for every winner, there is a whiner (meaning loser or losers).  In single-player, the AI doesn't mind losing.   And if some factions are stronger (or weaker) than the others then no one really cares.  People will care a great deal in multi-player and there will be non-stop whiners complaining that X faction is overpowered, "whaaa, whaaa, whaaa" and MY favorite faction needs more love "whaaa, whaaa, whaaa".  You avoid all of this in single-player.

  Besides, TBS games are games of taking your time and contemplating.  I don't even WANT to play a game where I have to feel bad about taking my time in getting through my turn while I check every city to be sure it's producing what I think it should produce or some other such micro-management triviality.

Reply #34 Top

Quoting ddd888, reply 7


the only reason when you do some poll 90% of ppl dont care about online part is that pro gamers are not even here reading the poll knowing how things go

 
End of ddd888's quote

Guess you're not a pro gamer then, zing!

 

Seriously though, multiplayer is being "planned on" for a later expansion. Turn based strategy games don't lend themselves well to mass online play where people stop caring about the game being played after 30 minutes. The most enjoyable TBS sessions I got with my friends on a LAN, though we didn't do it very often (HoMM and SotS) because the games took time and dedication to finish even on small maps... and even a close group of friends have things to do in real life and the schedules don't always line up. If you compare the amount of time I played those games single player vs. online I'm sure the online portion would've even been less than 1%.

I'm a little sad that we will have to wait for multiplayer, if it ever happens at all, but it's not part of any reason why I bought the game. I bought Elemental for the single-player. At this point, not including MP has many more positive consequences than negative.

Reply #35 Top


The choice SD made here is a good one; first get the basis in place. Make sure the game is rock solid and fun; then add MP through an extension. They are well on their way of succeeding and certainly are making every effort they can plus a little bit more like we are used from SD.

1. Make the base game fun, addictive and replayable and a commercial success will follow.

2. With success an expansion will see the light and knowing SD that will bring MP.

You have to remember that SD is basicly redoing WoM as FE having taken considerable losses on WoM; is it all about the money? No, it's about protecting the SD name and I even dare to say Brad will call this a success if he manages to break even on WoM and FE combined but with a large active modding community and a base game that is conisdered fun and a must buy if you are into the genre.

MP wise I don't think the genre lends itself for it. Ever tried to play CiV:Rev online? You always end up winning because they all quit, but you never actually win. I'd be more interested in a PBeM system or "submit orders before" system then live MP.

Also don't forget Brad basicly sacrificed his sabitical in order to bring us FE. You go and tell your wife that you just spend one year working crazy hours and that it basicly was for nothing other then a tough lesson learned "ow and btw you know I promised to take you sailing next year and wouldnt be working? Not gonna happen dear..."

Reply #36 Top

These MP threads seem to pop up every once in a while. MP is not high on most people's priority list. With the limited resources that developers have I think most people would agree that it is in everyone interest that the SP game is kick arse.

I find it suspect when people state, "I was really happy about this game, but no MP so I now no longer care."  What is up with that? If it is a great game why wouldn't you play it MP or not?  If the SP game does well then we will see an MP update I am sure, Brad has said he would like to see MP. 

Reply #37 Top

Using E:WoM as a basis for how used the multiplayer component is/was used is ridiculous. It was - unfortunately - a terrible game; one that I was embarrassed to have followed so avidly. As such, I never really touched the MP component. I doubt I would be alone in feeling that way, either.

The Civ games and Age of Wonders (sometimes even PBeM, but many live games too) have lived much, much longer in my 'current' gaming rotation over a span of many years due to their ability to be played MP. MP can make a good game great and a great game better still, but it can't magically fix an awful game into being anything other.

All this said, FE is shaping up to be pretty spectacular so far. It is beginning to reach the potential of the first and it would be an absolute crying shame if MP was neglected. No doubt I'd play it anyway -- I certainly have been so far -- but I can guarantee that it would not have as much longevity without.

Who cares? They have your money already? Well, yes, they do -- sort of, I preordered WoM so they don't have any additional money from me at this point -- but I can say that other friends and even just online acquaintances will sometimes buy a game in order to play with their group of friends.

An extreme example of this is Neverwinter Nights 1, which lasted years longer by the power of it's MP and I can account for slightly shy of a dozen direct sales, some of whom I know had a knock on effect and some of their friends also purchased it. Closer to our genre, same thing happened with Civ 4, although to a lesser degree, I think I can only personally account for 4-5 additional sales outside my own, but again, there is the knock on effect, and more importantly still, this is multiplicative across all the various multiplayer hubs of activity. :)

In any event, I do hope that MP is considered more seriously for this title; ideally at release. If it is going to come in the form of an expansion, have a reasonable bundle offer right from day one. Makes it easier to on sell. ;)

Reply #38 Top

Quoting ChungasRevenge, reply 36
I find it suspect when people state, "I was really happy about this game, but no MP so I now no longer care."  What is up with that?
End of ChungasRevenge's quote
There are people who are not interested in single player games. I once fit that bill. The only games I played were MP consoles. Racing and fighting. As a group of co-workers we co-bought a playstation and a few games. Some nights after work we'd have some beers and play some games. Other than that none of us had any interest in them. Other things occupied our off-time. Gaming only held interest socially. 

_________________________________________________

 

For those saying that TBS is not suited for MP, I disagree. I enjoyed my MP time with Civ4. There was a large community for it. And I participated in a forums whose sole purpose was to serve our specific group of players. Further, I see games like Battle for Wesnoth, and TripleA (games based off the Axis and Allies boardgame) as having active MP communities. And on and on. Truth is, if your a social gamer who likes TBS, then E:FE would be a most suitable game. Just cuz you might not see it, does not make it so.

Reply #39 Top
Quoting Aerion, reply 33


Multi-player is a zero-sum game.  That means for every winner, there is a whiner (meaning loser or losers).  In single-player, the AI doesn't mind losing.  And if some factions are stronger (or weaker) than the others then no one really cares.  .

End of Aerion's quote

 

im sry for you if you are such a bad player

i hate winning with ai cause of exploit or unbalanced settings of the game, its totally unfun and unfair

 

i do care if there are factions much stronger because ruin the whole game, surely much less than in a competitive online, game, i get your point but still for many good and fair players the fun is spoiled even in single player

Reply #40 Top
Quoting ChungasRevenge, reply 36



I find it suspect when people state, "I was really happy about this game, but no MP so I now no longer care."  What is up with that? If it is a great game why wouldn't you play it MP or not?

End of ChungasRevenge's quote

 

because single player is too easy for smart expert players?

there is no challenge after a bit, ai can be competitive only cheating, we all know it

so single players become boring after a bit, only mp keep the interest high cause its the only place where there is real challenge

 

i do understand many ppl are not interested in challenges, nothing wrong with it

but you have to understand that for many ppl a game is a challenge

 

 

If the SP game does well then we will see an MP update I am sure, Brad has said he would like to see MP. 
End of quote

 

yes but we all know that commercial  terms are not worth a shit for normal ppl

game could be very good and still not sell much

or he coudl sell but not what brad think its suitable for mp

 

there are too many variables

 

dont get me wrong, IM NOT trying to convince/persuade anyone to push mp into FE

i dont care of it, i accept FE being single player only

but you cant say we should really hope the game sell and hope between  the many choices they have they add mp

 

its a really idiot idea no one should embrace

 

i hope fe goes very well and all but surely not for mp

Reply #41 Top

See ddd888, Asymmetric balance is more easy to, well, 'balance' in Single Player. (assuming good AI of course).

 

For instance, Fall From Heaven is an awesome game to play due to how different the factions play. GRANTED the AI is pretty bad and their are some obvious exploits ... but just because you pick a 'good civ' that is synergetic with the Mapscript you like and your playstyle, you don't have to use exploits.

Asymmetric balance adds much Replayability. I can play 21 different games of FFH2, and each can play very differently. Furthermore, the slight differences in gameplay/huge differences in lore also encourage 'role playing' according to the lore.

Have you read any of Shatner's epic FFH AARs? They weren't played on the highest possible difficulty, but there was always an element of 'artificial difficulty' due to the role playing.

However, in a game where all civs are played the same, there is much less inclination for role play ... and there is no real synergy between 'play style' and 'civ mechanics.'

For instance ... I'd like to play with a variety of different playstyles, and I'd have a different Civ Favorite for each playstyle.

Reply #42 Top

Personally I think if multiplayer existed I would be most interested in playing it allied with human friends against high difficulty (ie cheating) AI. Coop games have the advantage that everyone wins or loses equally which is nice in a long game.

Reply #43 Top

Probably the most fun on a large map with World difficulty cranked up to near max, most AI's on challenging, 2 AIs on hard and one on rediculous.

(and I agree, a Comp Stomp)

Reply #44 Top

Quoting Manii, reply 14

Quoting ddd888, reply 7thats totally unacceptable for pro gamers
The thing is most of us don't give a rat's hiney about the 'pro gamer' market.  There's only a very very small # of those guys in reality, no matter how many people try to market themselves as 'pros'.  Who cares if it doesn't appeal to that slice of the user base?  Not me.

I can't imagine playing FE with three other people across a four hundred turn game.  We'd be at it for EVAH.

- Manii Names
End of Manii's quote

 

I remember alot of the old skool play by email turn based games such as VGA Planets.......I had a small group that used to play that for a while back in the day............

 

Saying TBS games don't exist is silly....its like saying people don't play DnD for pete's sake. (and no I have never played DnD, lol...just a good example of multi-player long gaming sessions)

Reply #45 Top


Than you Naithin great post, I loved Age of Wonders and FFH and we did those all as MP, and AoW had tactical combat. Without MP in any of those games I doubt I would have played much longer than a week or 2, instead we played for years. AI will never, for me, take the place of other people's moves and tactics good or bad. FFH had some bugs late game so if it ran past 250ish turns it had some synch issues, but Age of Wonders, Heroes of Might and Magic, Master od Orion 3, Sword of the Stars, and others were great games that we had going on for weeks. We had Co-op and VS, usually big maps with lots of hard AI, partly because normal AI was to easy or didn't cheat and have more gold or whatever was needed in that game.

Reply #46 Top

Quoting Monsterod, reply 45

We had Co-op and VS, usually big maps with lots of hard AI, partly because normal AI was to easy or didn't cheat and have more gold or whatever was needed in that game.
End of Monsterod's quote

Hah, co-op vs AI is a blast. We did a lot of that in Civ4 as well. Often tried a brutal mix of One City Challenge, Raging Barbs, and a mix of higher levels of AI.

So. Much. Fun.

I remember the very first time we tried this and saw that the OCC didn't seem to apply to the AI and we were awl, :O about it. Played on anyway though!

Had some Vs. games as well of course, most common style was 4-5 way FFAs on smallish maps. Ah good times. I do so hope we can get the same sorts of things going with E:FE, or even better, go down the route of the sheer flexibility of WC3 maps which could entail completely different gamestyles.

Reminds me of the older thread I had for the WoM Beta days regarding the possibility of (preferably persistant) RPG/Adventure maps like WC3 had. If MP makes a return to FE, I would be rather keen building on this base and see what can be done. :)

    Reference; https://forums.elementalgame.com/383462

Reply #47 Top

Quoting ddd888, reply 39

Quoting Aerion Istari, reply 33


Multi-player is a zero-sum game.  That means for every winner, there is a whiner (meaning loser or losers).  In single-player, the AI doesn't mind losing.  And if some factions are stronger (or weaker) than the others then no one really cares.  .


 

im sry for you if you are such a bad player

i hate winning with ai cause of exploit or unbalanced settings of the game, its totally unfun and unfair

 

i do care if there are factions much stronger because ruin the whole game, surely much less than in a competitive online, game, i get your point but still for many good and fair players the fun is spoiled even in single player
End of ddd888's quote

Might as well give this one up, guys.  ddd888 is not going to concede the point no matter how many, solid rational points we make.  He's incapable of rational discussion and resorts to ad hominem attacks when he runs out of rational arguments himself.

Reply #48 Top

That much was obvious from his first comment in this thread

lol this is a noob point of view
End of quote

Reply #49 Top

Quoting BarxBaron, reply 44
Saying TBS games don't exist is silly....its like saying people don't play DnD for pete's sake. (and no I have never played DnD, lol...just a good example of multi-player long gaming sessions)
End of BarxBaron's quote

I actually play D&D with a group of friends.  We started with 1st Ed and are now with 4th.  Been at it for ... gah 30 years now.  And yes we're all happily married and have real jobs.  Dogs too.  We also enjoy tabletop strategy games and will play those occasionally for variety, our current favorites are Caylus and Agricola, if you are in the market for a boardgame I can highly recommend both of those.

That being said, my past experiences playing something like HoMM or CIV4 in multiplayer mode are somewhat horrendous.  It takes for EVAH.  Given our other options, we'd choose D&D or tabletop strategy every ttime.

- Manii Names

Reply #50 Top

Technically you can save and continue later, if the group is organized and disciplined enough to know when next they will be able to play (just like picking up a DnD campaign when you left off) and without all that paper ...