Just witnessed some AI wisdom

I was warring with Tarth whom I'd previously made some custom units for. Deadly archers. The AI made use of these. In a recent tactical battle it had five of them, accompanied by a single spearman.  Rather than advance the spears leaving the archers vulnerable, they were held back to defend. I slaughtered that army with my own range assaults, so I didn't get to see if the spears would advance to slow my assault if I'd have gotten in melee range. But just holding those spears back was evidence of this improved AI. It made me smile to see it.

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Reply #1 Top

Sure enough, in another battle the AI did indeed advance the melee line once it's ranged units were at about half strength. AI had four ranged and three melee. It held it's line until the ranged units began losing their effectiveness. Then it advanced the melee units to delay my own melee attack. Thereby buying the ranged units another round or two. I look forward to more AI improvements!

Reply #2 Top

You need to make lots of units for every race you play so that the AI can use them in the next game. I am having trouble dealing with Tarth's Yew Longbows myself.

Reply #3 Top

I've started making units for each and every weapon/armor upgrade I make. While trying to make the factions unique. It's grown a little tedious as I'd skip some of these myself. I'd like to be able to design units outside of a game. To do up the lot of them all at once. 

I hope in the future, we will have a method to swap units like we were able to do with maps for E:WOM using Impulse.

Reply #4 Top

Does this mean that if I want the game to be good I have to create units for the computer to use?

 

What a bummer...

Reply #5 Top

Truly, the design team needs to get on this ;)

(while its kind of nice that we get to make our own units for Factions ... for the most part they should ALREADY be competent ;))

Reply #6 Top

It's a beta. Calm yourself. They will be in by release. Until then I am thinking of making a Thread for Unit Sharing.

Reply #7 Top

Yeah, I just think they need to add a lot more unit abilities.  That's where it's at.  That would also go along way to creating faction differentiation.  Each faction should have their own unit abilities and every tech should open up one new ability. 

There are infinite possibilities here, but they're probably better suited for another thread.