[.86][Feedback] Insufficient Mounts as a Resource

No one has complained about this, but I am having a hard time with the resource levels of mounts. 1 every 3-4 seasons is not sufficient. I would rather get 1 per turn with a limit to the max we can get for each city level. Or just make the Unitstat_Is_Mounted have a trade off in battle against polearms and archers. Archers should be able to lower the Init of a mounted unit with the concussive force of the arrow. Not by much, but focus fire on a unit should slow it to a crawl for the next round. But it should not take 4 of these resources working in concert to train one horse or warg per season. .5 per season would be a reasonable consolation if you are just worried about pony spam. That is a fair concern.

The idea this problem gave me was to have a faction that specializes in training cavalry quality horses. They should get +50% to mounts resource production from a one per faction building. A little of that golden faction difference to sell the game.  :)

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In another thread it has been suggested that there should be buildings increasing the production from mines. I think the same thing would be the solution for mounts. Thus if you want to increase your mounts production you would learn the appropriate tech and build the special building in the cities that need it.