(Discussion) How to improve the strategic AI
I thought I'd start a new thread focusing on the strategic AI so that we can discuss how to make it more competitive. I have seen improvements here across the betas although it still feels like a pushover on anything except ridiculous (due to big AI bonuses).
If we start listing thoughts and observations here then this may help Brad with programming effective strategies for the AI.
So, I'll start by listing a few thoughts:
1) The AI tends to overexpand too rapidly, planting settlements everywhere. It can get away with planting villages everywhere because of the tame monsters but many villages presents lots of problems compared to 1 or 2 focused settlements mainly due to a ) diluted prestige growth b ) lots of maintenance buildings costs c ) larger armies (and costs) needed to defend the wider territory d ) can become vulnerable to opponents on many fronts e ) reduces effectiveness of city enchantments - I think AIs should avoid spamming cities and focus on developing and defending a smaller number of cities in the act 1 phase. Other resources can be claimed with outposts (which doesnt risk city population).
2) AI puts lots of city buff enchantments on cities which prevents the AI building big mana surpluses, personally I tend to cast meditation on small settlements and I leave the other city enchantments (like inspiration) for big settlements
3) AI doesnt use spells like pillar of fire at all - AI needs to use these against big stacks of troops
4) The faction power rating seems to be purely based on the number of units a faction has, it doesnt seem to consider things like the power level of the spellcasters and stored pool of mana and gildar or researched techs and how developed the cities are
I have some more thoughts on the strategic AI but I'll leave it at this for now