[.86][Feedback] Dexterity: The Worst Stat in the Game
I have been meaning to say something about this. Dexterity does not equal the other stats in value. It offers only a minute increase to dodge and an equally small bonus to Crit Chance. This is not a sufficient bonus. I would say that 10 Dex is currently equal to 1 point of Strength. The bonus to Crit is even more laughable since it is impossible for trained units to crit. So there is never a need to ever give a trained unit Dexterity. The Dodge bonus is less weak, but weak nonetheless. Dodge, you see, is a static statistic that is rolled against accuracy to decide if an attack hits the opponent. Accuracy is a dynamic statistic that increases with each level.
So a level 3 unit will almost always hit a level one unit that has invested in a high Dodge amount. That is fine, but a level 3 unit would have the same chance to hit a level 3 unit that has invested in a high Dodge amount. This makes Dodge a worthless stat, because investing in more armor or strength is going to make your level 3 unit defend better than trying to make him able to dodge well. For heroes, Dexterity is a little better because you can actually crit. This is also problematic though because the increase is not enough to make a difference to any battle, and you must first roll a high Accuracy to even get a chance to crit. So why would there ever be an incentive to choose Dexterity over any other bonus?
There are many ways to balance Dexterity. The easiest way is to up the bonuses it gives to Dodge and Crit. A slightly more complex option would be to add a crit multiplier from Dex. Even better would be to allow trained units to crit as well. My preferred choice would be to have Dex confer a damage bonus to all ranged attacks. Any or all of these solutions would be great. Otherwise Dexterity should be deleted from the game.