It would be nice to get a tiny peek behind part of the screen. Its been awhile since a meaningful journal, expressing the current mindset of the devs, has been released.
I can see that, with the beta turning public, a lot of widespread (and sometimes conflicting) ideas are being introduced.
Therefore possibly, with a bit of (contemporary) communication, we might have a better idea of which of our ideas are useless and which are useful.
-> clearly things which are a complete change of the game are right out, but I feel that there is still a large gray area of how far we can press for change in certain areas while still being heard.
-> If we know the sort of key words and key concepts that activate the mute button, we could perhaps trim and treat our ideas until they are fitting with what is considered 'acceptable' for this installation of Elemental.
And Example:
I think the two primary concerns with this build are 'glass cannons' and 'not enough uniqueness'
-> I think the unique-ness issue is of even greater concern than the 'glass cannon' issue, because being able to play every faction the same doesn't lead to a lot of replayability.
(examples of uniqueness. As an Empire, I have all these death spells to play with, but I might want to play a Kingdom game just to see how it feels to play with life magic instead. Kingdom/Empire is a real choice. Choosing Unending Legions is a real choice. I think we need more real choices.)
-------> While some may argue that Unending Legions is one of the best current civ traits, it (and death worship, and serpent's pact) really changes the way you play.
Death Worship and Serpents pact may add new toys later on, while Unending legion affects everything about the early game.
-> The choice between Unending Legion and Lucky is another good one I think, because you have to choose whether you want survivable soldiers or throwaway soldiers. Yes you can choose BOTH, but then you can't choose something like Enduring, Death Worship, or Serpents Pact.
There are currently some good examples of choices ... I just think we should have more of these relating to Race.
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Minor stat differences and Art is the only reason to choose between Quendar, Tarth, etc. Unique (functioning) races, and more choices for factions ... can lead to the wild Faction differences that we see in other games.
And I don't think we need invisible or flying units to do it either! (although stealth traits are fun
)