[discussion] spell resist

if i understand correctly right now it only works against effects resistable and spells clearly stating they can be resisted

(even though on enemy champions i seem to deal a bit less dmg maybe its some item or trait or spell dunno)

 

anyway i think at least big monsters should have some way to reduce incoming dmg

i fought a drak with 150 hp or so and he had 100 spell resist and with like 4-5  casts i could take him down, its not so cool tbh

 

also tbh im not quite fond of "all in" mechanics, rng is so bad and unfun, imo everything should be like % scaling to be perfect

 

or a system like wow vanilla with a gaussian roll and 0 25 50 75 reduction

 

anyway opinions? it seems like a weak stat for now

2,262 views 5 replies
Reply #1 Top

I agree with your point of views. To put it in my own words

1) every offensive spell should be resistable

2) where possible, spells that get "resisted" should still have an effect, just much less (approx. half)

 

Reply #2 Top

Quoting Heavenfall, reply 1
1) every offensive spell should be resistable

2) where possible, spells that get "resisted" should still have an effect, just much less (approx. half)
End of Heavenfall's quote

Exactly. The all or nothing resistance hurts the game balance.

Reply #3 Top

Also you cant even resist mass spells, so resistance only protects from stat modifiers that target specific units

Very underpowered

It annoys me greatly that 70% of spells work on units that are "Immune to magic"

Reply #4 Top

This is a huge problem that I am just learning about. 

 

 

o_O

 (Aneurysm) 

Reply #5 Top

Quoting Stupidity10, reply 3
Also you cant even resist mass spells, so resistance only protects from stat modifiers that target specific units

Very underpowered

It annoys me greatly that 70% of spells work on units that are "Immune to magic"
End of Stupidity10's quote

 

also dragons are not immune to fire, dunno if they forgot or is intended, fire elementals are ok