[Crash Reports] Lan's Ongoing Thread

Emailing [email protected] in this and all future crashes. [edit] Including save, debug, and dmp (when there) in my emails.
 
0.86 CTD no dmp - Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 2 refs
 
Ticket ID: ZQK-857-52317
4,807 views 23 replies
Reply #1 Top
load of autosave from prior crash resulted in this immediate crash
 
Debug Message:  WARNING: CoreRefCount Object 03864360 is being destroyed but it still has 1 references
 
Ticket ID: CWV-408-17922
Reply #2 Top
immediate crash on load of autosave from prior crash resulted in this crash as well - corrupted save file?
 
Debug Message:  WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters.  Requested size: 1917083491   If this is happening while the game is loaded, you may need a new datazip.exe file.
Reply #3 Top
0.86 end turn
 
no dmp - DebugMessage:  Step 4: Game Thread New Turn Setup Complete.
 
Ticket ID: GBG-979-44514
Reply #4 Top
0.86 clicking on strategic map unit stack
 
no dmp - Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 3 refs
 
Ticket ID: SXQ-477-96296
Reply #5 Top
0.86 clicking on strategic map
 
Debug Message:  WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan  Defaulting to idle
 
Ticket ID: BQW-824-45065
Reply #6 Top
0.86 clicking on strategic map
 
Debug Message:  Spell cast: Wither at 87, 81 by Oracle Ceresa (unitID 0).
 
Ticket ID: PBU-837-83881
Reply #7 Top
0.86 clicking on strategic map
 
Debug Message:  WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan  Defaulting to idle
 
Ticket ID: SCP-817-94993
Reply #8 Top
0.86 clicking on strategic map
 
Debug Message:  WARNING: DoUnitAnimation_ClothPose: no cloth pose animations found for unit: Caravan  Defaulting to idle
 
Ticket ID: XHA-737-46384
Reply #9 Top
0.86 clicking on strategic map
 
Debug Message:  Path Instance: 7750.000000 13.000000 3550.000000
 
Ticket ID: YTA-636-17253
Reply #10 Top
0.86 clicking on a drake camp to build it
 
Debug Message:  Finishing a road without a source or target city
 
Ticket ID: CUE-805-24528
Reply #11 Top

This is beginning to crash for me as much as EWOM used to. The game seems stable on small maps but the large map is really bad, especially as the game develops.

Reply #12 Top

I'm seeing the same thing in late game large maps.  Slowing down significantly as well.  

For me the crashing seemed to increase when the AI and I were taking a resource back and forth.  IE I was rebuilding while he was destroying it.

Reply #13 Top


Aye, switched to medium maps here myself; my system doesnt seem to be able to handle large maps. Still plenty of crashes on medium maps too. I just hit the send button on the ms crash reporter everytime faithfully... :)

Reply #14 Top

Quoting DrAtomic1, reply 13

Aye, switched to medium maps here myself; my system doesnt seem to be able to handle large maps. Still plenty of crashes on medium maps too. I just hit the send button on the ms crash reporter everytime faithfully...
End of DrAtomic1's quote

What kind of hardware do you have that is causing the slowdown?

Reply #16 Top
0.86 started getting real choppy, icons started becoming black on UI, felt a crash coming on and it did. no dmp created
 
Debug Message:  CReloadGraphicTask: Failed 10 attempts to load graphic: C:\Program Files\Stardock Games\FallenEnchantress\Gfx\Effect\Shapes\LargeCloud_FadedLightBlueHotpots.dds.  The task will now be terminated.
 
Ticket ID: TMC-294-25547
Reply #17 Top
0.86 cloth map clicked to build stables on wild horses, crash
 
Debug Message:  Warning: Destroyed Unit Pioneer is about to be deselected.
Reply #18 Top
0.86 clicked on earth shard to build it, crash
 
Debug Message:  Warning: Destroyed Unit Pioneer is about to be deselected.
Reply #19 Top

Unfortunately, this data doesn't tell us much.

See https://forums.elementalgame.com/415288

 

Reply #20 Top

Quoting Frogboy, reply 19

Karma+36
End of Frogboy's quote
Quoting Frogboy, reply 19
Unfortunately, this data doesn't tell us much.

See https://forums.elementalgame.com/415288

 
End of Frogboy's quote

Brad - saves, dmps, and debugs are in the emails attached to the ticket id's I posted. All emailed to [email protected].

As of this posting there are 39 unique emails I sent (39 separate crashes) of which all of them have the saves, debugs, and dmps (if created). Also posted the ticket id auto-generated in the Stardock reply.

Reply #21 Top
Emailed [email protected] with save, dmp, and debug.
 
0.86 clicked on drake lair, crashed
 
Debug Message:  WARNING: CElementalGameModifierInstance being destroyed, but its cloned modifier still has 79 refs
Reply #22 Top

Quoting BrianLightfoot, reply 15
My hardware is Core2 Duo 3 GHz and 4 GB RAM running Win 7 64.
End of BrianLightfoot's quote

 

Have you been able to watch your resources using task manager, procmon, or perfmon?  I'm curious what resource is getting blasted.

Reply #23 Top

Haven't really looked into that much.  I have brought up task man at the very end to see memory usage and it maxes out about 1.5 GB.