[0.86][Suggestion] Enemy AI should not web ranged units over melee
I am not sure if the AI being stupid or not counts as a bug or a suggestion.
In tactical combat the enemy AI is taking its time casting "Web" on my range units rather than the melee units bearing down on it. In this particular case my range units are also the ones with the weakest spell resistances which might be why it is favoring them (ranged were normal archerers and one hero with a spell staff equipped; melee were all heros).
It seems that for some spells like this one the AI needs to know that certain spells will end up having no effect tactically so either choose another target or shoose a different action. Another example, "Slow" on a non-combat unit (un-upgraded pioneer) will have no effect on the outcome of the battle.