[.86] Grabbag of bugs and issues
Bugs:
- Spell: Eyes of the Eagle - Hasn't worked since .85
- Nature's Ally & Summoner - Doesn't appear to be benefitting from the +2 level bonus for summoned creatures the trait specifies.
- Steal Spirit - Champion is killed and no spell ranks given. Also, everything which was on the champion simply disappears. This is annoying and if intended, easily exploitable by stripping them naked before hand.
- Lower Land - Land appears to be lowered on the cloth map, but the animation plays out and does nothing on the 3d map. Pathing for all units does not change.
Issues:
- Auto-resolve is sometimes stupid (Most of the time the results are what could be expected). Maybe give a chance to still resolve it tactically if the result is awful?
- Quest allotment on the map doesn't not seem evenly distributed by level. My latest game has a ton of epic quests and hardly any lower level ones. I've seen games with bunches of lower level quests and fewer high levels ones. The quest allotment needs to be more evenly distributed.
- I have a party with a mage champion, archer champion and melee champion... but 90% of all the gear I find is oriented towards melee.
- Low level monsters and lairs sometimes give higher level items you can't use for ages. Likewise higher level monsters and lairs sometimes give low level items. Please rebalance to be level appropriate.
- The Civics and Magic tech trees have warfare items and general civilization improvements in them. The warfare tree has pretty much only warfare. I recommend balancing it with some civic and magic improvements as well. (I.E. - Warfare has historically been a great motivator for invention. So how about some buildings or techs that boost research? Warfare might contain magical items as well that you need crystal for. Maybe a spell or two?)
- I see large armies of monsters on the borders of another civilization doing nothing. But a lone ogre comes in and attacks my city. What gives?
- STOP THE CITY SPAM! - Leveling up cities isn't nearly as effective as more cities, and pioneers are cheap. Want to dominate in Fallen Enchantress? Just spam pioneers and use your super stack to clear the way for them. Higher level cities need more "Oomph" (Automatic unit upgrades perhaps?) and pioneer spam needs to be slowed down and perhaps punished.