[.86] Grabbag of bugs and issues

Bugs:

  • Spell: Eyes of the Eagle - Hasn't worked since .85
  • Nature's Ally & Summoner - Doesn't appear to be benefitting from the +2 level bonus for summoned creatures the trait specifies.
  • Steal Spirit - Champion is killed and no spell ranks given. Also, everything which was on the champion simply disappears. This is annoying and if intended, easily exploitable by stripping them naked before hand.
  • Lower Land - Land appears to be lowered on the cloth map, but the animation plays out and does nothing on the 3d map. Pathing for all units does not change.

 

Issues:

  • Auto-resolve is sometimes stupid (Most of the time the results are what could be expected). Maybe give a chance to still resolve it tactically if the result is awful?
  • Quest allotment on the map doesn't not seem evenly distributed by level. My latest game has a ton of epic quests and hardly any lower level ones. I've seen games with bunches of lower level quests and fewer high levels ones. The quest allotment needs to be more evenly distributed.
  • I have a party with a mage champion, archer champion and melee champion... but 90% of all the gear I find is oriented towards melee.
  • Low level monsters and lairs sometimes give higher level items you can't use for ages. Likewise higher level monsters and lairs sometimes give low level items. Please rebalance to be level appropriate.
  • The Civics and Magic tech trees have warfare items and general civilization improvements in them. The warfare tree has pretty much only warfare. I recommend balancing it with some civic and magic improvements as well. (I.E. - Warfare has historically been a great motivator for invention. So how about some buildings or techs that boost research? Warfare might contain magical items as well that you need crystal for. Maybe a spell or two?)
  • I see large armies of monsters on the borders of another civilization doing nothing. But a lone ogre comes in and attacks my city. What gives?
  • STOP THE CITY SPAM! - Leveling up cities isn't nearly as effective as more cities, and pioneers are cheap. Want to dominate in Fallen Enchantress? Just spam pioneers and use your super stack to clear the way for them. Higher level cities need more "Oomph" (Automatic unit upgrades perhaps?) and pioneer spam needs to be slowed down and perhaps punished.
5,337 views 7 replies
Reply #1 Top

I don't agree with stopping Pioneer spam, but stopping city spam for sure. The AI builds a city on every buildable spot it finds. I like how fast Pionners are for gaining those resources, but not when they are used for cities.

 

Not sure how this would balance out but maybe make the number of cities you can build yourself (not acquiring through warfare) limited to techs in the tree? Sort of like how army size works.

Reply #2 Top

One easy way to give big cities more "Oomph" might be to let you choose 2 out of the 5 level-up buildings instead of just 1.  Or give each faction a guaranteed level-up building for each level, in addition to the one you choose.

Reply #3 Top

The pioneer spam basically means you can hook up every single resource anywhere close to you. It was kind of fun the first time, especially since the AI doesn't use the same tactic. Once the AI has it figured out though, the entire maps are going to be covered with outposts and that's going to look ridiculous.

 

I really wish there was a way to curtail the city spam.

Reply #4 Top

Steal Spirit spell does appear not to do anything except kill one of your champions.

Reply #5 Top

I have found by testing that steal spirit doe sin fact work, it's just not explained well.

With it I can steal lv 1spell traits that I do not have.

I think the lack of quests is a bug because its new too .86

I have no problem with city spam, though id like pioneers to take like 2-3 turns to build at start. It would be pointless to work on this so early in beta.

Reply #6 Top

I really like the idea of the Warfare branch including some magic and civics. I have a hard time wanting to invest much in Warfare when Magic and Civics are seemingly more useful/interesting. Throw in some buildings, cool magic implementations, and strategic choices, and Warfare starts being a lot more fun than club -> sword -> horse , etc.

Reply #7 Top

I don't have anything close to a lack of quests. In the game I was playing though at least 80% of the quests generated at start were epic quests rather than a variety of strong, deadly, epic, etc.

 

City spam vs pioneer spam - it is a good distinction, that with the current mechanics is almost impossible to seperate. Perhaps there could be one kind of pioneer for outposts and another more expensive one for cities?

I'm also of the opinion that something else the game might really benefit from is eliminating the bottom two warfare techs. Make the spear and wood shield a default technology that everybody knows and the +1 soldier can be incorporated into another technology. The warfare tech just starts off too slow Having the option to build spearmaidens at the