[BUG] 1 per faction

1 per faction buildings that have already been built show up on the building list in cities that have been captured from the enemy.

 

2,415 views 5 replies
Reply #1 Top

Galciv 2 was like this too.  "1 per faction" is short for "you can't start building 1 if you already have one built or under construction".  Behavior is reasonable, wording is sloppy.

Reply #2 Top

The issue here is that we should clear the queue when you capture a city, we will get it fixed.  Thanks for the report.

Reply #3 Top

Similar problem here, but not the same. I am able to build "already built" 1 per faction buildings in my own settlements (brewery and tower of dominion).

Reply #4 Top

FWIW, I'm like capturing 2nds & 3rds of these buildings, and I could live with or without being able to build my own after I have captured one.  But clearing the building queue when a city is taken makes sense whether it is building something special or just a slave pen.

Haven't seen what Svaca33 reports.

Reply #5 Top

Last night I noticed the same thing that Svaca33 reported. I captured a city with a brewery but still had it in the build list for the cities I had founded. I didn't try building a second one so I don't know what the behavior would have been had a tried.

 

I have a related game mechanics question - if I get rid of the brewery after I've built a pub in each each of my cities, do I get to keep them or do they go away? In other words, am I required to maintain the 'mother' building to keep its 'offspring' buildings?