
This mod has been merged into the
Stormworld mod pack. This topic will not be updated.
Reliquary 0.7
Reliquary is an item mod that adds more items of various strength and quality to the general item pool. That means that these items can be found when questing or searching goodiehuts or killing powerful monsters.
When the Titans came to the Elemental world, they brought with them devices to capture and bind all the magic in the world in the Shards. Suddenly powerless, the wizards of old were washed away by the might of the immortal Titans on the battlefields. And so, for a long time, the Titans ruled over the world, although they squabbled between each other. Perhaps that was why they did not notice that Hosten, who would later on become the first Channeler, gathered all the magical items he could find. His purpose was to learn how the crystals could store mana, and try to use that against the Titans. But that's another story.
When Hosten collected the many magical items in the world into a single place, the Reliquary was born. What Hosten had not anticipated was that putting all that contained energy into one place had consequences. Before Hosten lost control over the Reliquary, he believed that the building itself had become a living thing with magical properties. And one day, it simply disappeared into thin air. All that remained was the index of what had been stored inside. In that index, each item had been described and analyzed to the utmost of Hosten's abilities. Each item in the index had been present in the Reliquary at some point. And the index has also been updated since Hosten's passing, by those with the inclination. Of course, that means that some things written down should be taken with a grain of salt.
After a while, the items that had been in the Reliquary started turning up in odd places. Before Hosten passed on from old age, he theorized that the Reliquary still existed in some place outside of what we understand as reality. Since then, adventurers and treasure hunters have been trying to find a way into the Reliquary again. Some believe that there is a single item that will unlock the way back. Others believe that they must gather those items that have become displaced outside the Reliquary, in order to enter it again.
Version 0.7: Updated to UnitStat Background mod version D
Version 0.6: Updated to UnitStat Background mod version C, which allows modded items to drop. Reduced flesh club damage from 28 to 22. Added support for Angels, Living Stone and Greenskin from the ExpandedFactions mod.
Version 0.5: changed Fleeing Statue to a static value of +3 gildar per season "for a while". Fixed Shield of Mist giving +50% lightning vulnerability instead of the intended +25%. Added 7 more items (45-51). See *this* post for a list.
Version 0.4: Renamed Wineshield to Vineshield. Fixed the Fire's heart effect. Added 8 more items (36-44). See *this* post for a list.
Version 0.3: Added 7 more items (28-35). See *this* post for a list. Anyone who downloaded 0.2 might want to open their A_LIB_UnitStat_BG_vB folder and delete the following folders: example_BattlebornTrait, example_GreyMasterTrait, example_HateAndFear. They were not intended for gameplay, and may be slightly unbalanced.
Version 0.2: Added 11 more items (#17-27). See *this* post for a list.
Version 0.1: First 16 items released. See *this* post for a list.
Credits: Much inspiration was had from The SCP Foundation, a de facto go-to guide for high quality science fiction.
Reliquary is released under Creative Commons Attribution-ShareAlike 3.0 http://creativecommons.org/licenses/by-sa/3.0/