Lack of resource scarcity
Right now there is about a 20 turn window where a newly acquired resource matters. During this time I'm feeling like I have to make tough choices and/or wish I had more (making me consider getting more).
However, once I get what I need and stuff calms down, I find the resources quickly growing into a stockpile and becoming completely meaningless. This is bad for the game. Very bad. It's a pretty common thing in TBS genre, and CIV suffers from it too, but not nearly as bad as this. This is especially true since I think scarcity is important for the theme of the game's world and lore.
I propose we make resources of all types (even wargs/horses, though it doesn't make sense) "dry up" over time. They would diminish in production capability each turn that they provide a resource until they reach some sort of minimum determined by the type of resource.