[Suggestion] Global and Domain-Wide Enchantments and Spells.

Like in AoW - they require upkeep of multiple mana per turn and provide an effect on the whole map or through your controlled domain.  Can also sometimes be counteracted by other (expensive) global spells or enchantments.  For more examples, see this post.  Missing these types of spells mean the world will also feel less magical and vibrant and living.  It's hard to have a living magical world without global or domain spells that can affect the whole or your own part of the world, no?

1,245 views 2 replies
Reply #1 Top

Good idea. This is now on my wish-list, as well.

Reply #2 Top

I like the idea of having 'global' spells which affect you AND the enemy within your domain.

 

However Global spells that affect the enemy IN HIS OWN DOMAIN ... I would not like this.

 

IE

soul leek would cause enemy Tactical spells to cost more in your own territory

Stone Ward would prevent enemy-terraforming within your own territory (or maybe only prevent Ocean squares and mountains?)