[Bug] Doom Club nonfunctional

I have never seen a Doom Club until today, but I have one now and was excited to try it out.  Unfortunately it doesn't seem to work correctly.  It should be augmenting my hero's attack value, but isn't.  Screenshot was taken after she solo melee'd this spider until obtaining three consecutive hits.

2,459 views 6 replies
Reply #1 Top

My understanding is that whatever effect it had was cumulative only with consecutive successful attacks in Tactical, and reset at the first miss or after the battle finished (not sure about switching targets). Never had any problem doing massive damage, so I assumed it was working. At any rate, that wouldn't show up on the equip screen.

Reply #2 Top

This equip screen was brought up while in combat.  I moved the hero forward and attacked the spider for three consecutive rounds, hitting each time.  Then I bought up this window and took the screenshot.  After that I killed the spider and carried on with my plans for world conquest!

- Manii Names

Reply #3 Top

Ah, well then, so much for my theory. Either it's not working right or not being displayed right. Maybe the increased damage is only calculated at the time of the hit?

Reply #4 Top

Anything is possible.  Broken seems likely though =)

Reply #5 Top

As far as I can tell this is still busted.  Yes?

 

Reply #6 Top

There is an error in the xml. The game modifier is indented too far to the right, thus preventing the intended bonus. I fixed it in my version by moving the game modifier to the left. The item is in CoreWeapons.xml. Hope this makes it into .90.