Zone of Control is already in..
You mean that if you enter a zone of control of your enemy your are stopped ? Or that if you start in a Zoc Then you can't enter another ZoC right away ?
I'm sorry but Zone of "control" need to get "control" gameplay attached.
There is line between what can be changed and what cannot or will not be changed. It's fine to want orthogonal melee and back attacks, but the devs are not going to implement those. You really need to read some of the dev responses to these kind of suggestions to get a better idea of what might be added, before it is clear. That said, there is still hope for terrain bonuses. It's a fine line.
I read everything, I'm here for a looooong time. And orthogonal attack isn't something that is hard to code.
Tactics comes from choices. At the moment you don't have choices. That can come with more unit abilities, but really... "space" to manuever ... you first "need" to maneuver.
Quoting Frogboy, reply 9As a reminder, this is a MOM tactical battle:
Reduced 70%Original 848 x 523
Small maps, no obstacles, no FOW, battles over quickly. Which is what we're going for as well.
Not true, the bumps in your screenshot slow walking troops. There are also roads and walls which affect movement and tactics. And perhaps most importantly movement speed is quite slow in the MoM tactical combat which gives a force with ranged forces a half way decent chance of protecting them from attackers, in FE it is too easy to just run around the enemy and attack ranged troops.
And that is comparing with MoM which came out 15 years ago. A better benchmark for good tactical combats would be Age of Wonders: Shadow Magic. Not to say that FE necessarily needs to try to have the same sort of tactical combats as AoW (tho it might help!) but if you're trying to evaluate where you stand then that is a good benchmark.
I'm not convinced about the need to position your troops at the start. It could work I guess but it could also just become one more repetitive tedious step which doesn't add much more to the game (apart from perhaps giving the player another way of gaining an advantage over the AI, which is what the ability to position troops in Total War does!).
MoM or Age wonders didn't let the player place their troops. HoMM did, but the game was focused on the battles. Here we have a game that has strategic and tacticals layers on par. So the battles will never have the complexity of HoMM or King's bounty or Elven Legacy (that would be sooo good. But I know I'm just dreaming for that) : they need to be fast, and placing your units can take some time. So I would be glad to have them positioned automatically (you don't need a brain to place them : casters, bowmen in the rear, everyone else on the front).