[graphics/aesthetics] Some terrain improvements look odd against the ground

Some natural terrain improvements, like Crystal Crag, sometimes look odd -- they seem to be out of place, kinda attached to the ground. I think it's because their color doesn't match the tile's color they're located on; they're "made" of too distinctive material and there's no smooth transition between them and terrain. It would be nice if there were a few versions of (at least some) terrain improvements so they would match multiple surroundings. The FE world would look way more natural and attractive.

It's also true of some non-natural terrain improvements. But it's not so unsightly since every building is naturally out of place in the wild ;) Still it would be nice to see some sand on outposts placed on desert, etc. In Warcraft II every building, AFAIR, had three versions: grassland, snow and desert. I know that 2D sprites are much easier to make and alter, but modern 3D games should look like just as nice as old 2D games. At least I want FE to look beautiful :D

 

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