Goetia: Dominion Over The Planes
Dominium Planis, Super Omnia
A Summons Mod by Heavenfall and Seanw3
This mod seeks to add content to the summoning portion of the game. It is designed to be completely modular with the core game and any mods that do not modify any core content. The mod consists of a great many new creatures, some new traits, and spells. The new creatures will be unlocked by obtaining new spellbooks and choosing the Summoner trait when leveling. Each elemental spellbook will have many new summons as well. Many summons require some combination of spellbooks, unit level, shards, Summoner traits, and tile location. Each new creature comes with fully detailed lore, found in the Hiergamemnon. Be sure to read a little about each summons, you may not always get what you bargained for. Caveat Emptor.
There are two ways to summon a creature: Strategic Summons, Tactical Summons. A Strategic Summons is a permanently bound creature, as such it requires season magical rituals to keep it under your control. These rituals will cost varying amounts of mana depending on the power of the creature. A Tactical Summons is much more ephemeral, only lasting for the duration of a battle. This type of summons costs only the mana required to conjure it from whence it came.
There are three levels of the Summoner trait: Summoner I, Summoner II, Summoner III. This trait can be found randomly as you level a character, each level requiring a more experienced wizard. Summoner I and Summoner II will unlock new summons, while Summoner III significantly increases the power of any conjuration. In addition, pay close attention to what types of shards are under your control as well as which spellbooks your wizard has learned. There are a great many summons that can be unlocked in this manner. A Fire Disciple with Summoner I will have some very different options compared to a Water Disciple with a Watershard.
This mod is still a work in progress. It will become available soon after Fallen Enchantress 1.0 is released. Below is our current list of summons and their prerequisites. Any refers to simply needing any number of total traits in the elemental spellbooks. Wide means either life or death is required at the given amount. Some have additional requirements such as unit level, Summoner traits, or specific shards. The idea is to have almost any combination present a new option to the player.
There are some things not immediately obvious. Every summons has a random chance to summon a superior creature. Some summons will have special effects when summoned, including healing other units, or damaging the enemy. There are a few summons that the caster can lose control of as well. This can be avoided by reading in the Hiergamemnon before using a new summons. Ad victorem spolias.
Any new ideas are of course welcome at this point. Keep in mind that we are aiming for balance with the rest of the game. No changes to the core game will be made. As the mod progresses, we may upload some pictures to show our progress.