Fundamental issues
There's been a lot of discussion about under-powered Units, overpowered Champions, and issues with the tech tree, and while I think these are very important discussions, there are a couple of fundamental problems that I'm seeing in the beta that would kill the game for me regardless of the outcome of the balance discussions.
- Interface issues: basically this is in issue that carried over from WoM and I'm finding even more annoying now. Frequently, in the 3D world view - and occasionally in the tactical map - I will right-click on one square, and my unit will move to a different square, sometimes quite a distance away. I end up wasting several turns, rotating the map and eventually zooming back to the cloth map in order to get my guys to go the right place. This may seem minor, but it is a constant annoyance.
- Multithreading: Multithreading is a great thing; it allows a game to process a lot more in a short amount of time. However it needs to be handle properly, basically what I'm complaining about is when the game tries to process several events in a short period of time and keeps interrupting itself. Some recent examples include:
- Having a city specialization popup interrupted by a meaningless diplomatic popup, and leaving me without the option of choosing a special building for that city.
- In the worst case I've seen, I had two different champions moving toward two separate quest locations and they both happened to reach them on the same turn. I don't remember the exact sequence of events, but I think a tactical battle launched which I autocompleted and I immediately went into a tactical battle for the second champion. This tactical battle got interrupted by the results/loot/level up popups from the first battle, and when I dismissed those I ended up on the world view with neither quest marked as complete but both were removed from the world and the second champion's army and the army he was fighting were both on the same square of the world map. I couldn't select this army, and I could end the turn.
- I've seen enough similar but more minor issues as well