Armor: make it a decision
I think this was discussed in the past, but I haven't seen anything in the FE Beta forums.
Currently the heavier armor is always better. There are no reasons to wear anything but plate, since weight is not really much of an inhibitor, and does not impact choice much. This is also a factor in the OP champion issue, since all champions are uber armored.
I'd love to see a compelling reason for my archer to wear leather, or for my mage to wear robes. Give me a choice, and I will find the game more enjoyable.
Sugggestions to make this happen (mix and match as you see fit):
- Give bonuses to armor types (even non-magical armor types).
- robes increase intelligence
- leather increases dex
- chain is very cost effective
- plate remains the same
- Impose restrictions on armors, such as capped dexterity and intelligence when wearing plate (dex needs to matter more for this to work)
- Provide special abilities based on armors. This ability becomes more effective with more worn items.
- Chain grants an counter-attack mode, similar to a shield's defend mode.
- Leather grants a precision mode that increases critical strike damage
- Robes grant a free spell to use for units or champions, each item worn increases this effect.
- Give access to all armor types earlier, and allow those types to be improved as new techs are researched.