NOTE TO DEVS: Could you put in magic resistance providing % reduction in spell damage?
Currently there is no resistance against damage spells, unless you are immune or resistant to the type of damage the spell does. Could you allow us to test out magic resistance providing a % resistance against damage spells, which would also multiply with resistances and vulnerabilities to damage types? This would also make intelligence stat more useful. And I think % reduction in spell damage is far superior to binary "resist or not?" and can be planned around and not be a gambling competition (imagine having a 95% magic resistance and resisting a weak spell but not resisting a spell doing 100 damage? ;-)).