I am trying to mod population by a factor of 10 so that means I need to do a few other things as well and I need help, so perhaps someone can help.
These are the things I need to do:
Changing starting pop to 300 instead of 30 (This is easy to do)
Change requirements for upgrading cityhubs by a factor of 10 so the first level city hub needs 500 pop instead of 50. This I am having difficulty with. I thought I would need to copy all of the city hubs and change the internal names then find a way to make it so you can't upgrade to the default city hubs. I know how to make it so my new city hubs will upgrade to my new ones rather than the default. What I can't figure out is how to get my sovereign and pioneers to build my first cityhub rather than the default city hub (Or is there some easier way to do this and I just haven't figure it out yet)
I need to make it so that food supports people by a factor of 10, which I think I know how to do. I need to make it so that growth is by a factor of 10 (haven't looked into this yet but I think I might know how, but any tips to make this easier, please let me know)
Then I need to change anything that is affected by population, like taxes (which I think all I need to do is go to the TaxRateDefs file and just change the numbers there. So for example instead of:
<TaxRateDef InternalName="TaxRate_Low">
<DisplayName>Low</DisplayName>
<TaxRate>0.01</TaxRate>
<Unrest>22</Unrest>
</TaxRateDef>
I put this:
<TaxRateDef InternalName="TaxRate_Low">
<DisplayName>Low</DisplayName>
<TaxRate>0.001</TaxRate>
<Unrest>22</Unrest>
</TaxRateDef>
I don't know what else is affected by population, anyone know>>>>