Please stop saying that you want champions to be like Sauron
I replied to that post by agreeing and saying how my 1 hit 1 kill system would involve Weapons, Talents and skills that would let champions be exactly like that. This has been mentioned like 5 times by various people as well as in the original post. Never did I say that champions should be nerfed, just made more specialized and unique.
Examples of skills talents and weapons that would create such a Champion are:
Two handed sword +14 cutting dmg and overkill +1 (dmg applied to next unit, stacks with other overkill)
+50% strength modifier
Mace Overkill Talent
When wielding a Mace the champion gains Overkill +1
Allows Assasins using daggers an extra attack per turn.
Deals 75% base damage against up to 5 units in a stack
Deals 150 Dmg and Overkill +3 when wielding two handed weapon, Skip next turn
Other talents/skills/weapons would increase base damage and allow armor penetration.
Would This not make for more fun/tactical champion creation and combat over the current system of get as much Dmg/Str and the biggest wepon possible?
What is essential, however, is, that the combat should present you difficult choices. Without choices to make, gameplay is boredom.