What Fallen Enchantress Will Look Like in a Year
A year from now, after taking in all of this input from the beta test, Derek and Brad decided to listen to everyone.
First step was reigning in heroes, so now they start with 1 Hit Point and get 0.10 hit points per level. Also, to combat the stacks of doom, if any of your heroes lands on a square with another one of your heroes, they must immediately fight to the death.
Magic was overpowered, so all damage causing spells were changed to doing 1 point of damage.
Technology development was moving too slowly, so it now takes 1 turn to learn the only technology that's in the game, which is just called, "All technology crap."
Maul now heals your opponent for all attacks after the first. Bear cubs are nurtured and fought over by opposing factions.
City sprawl has been taken care of as you now build your cities vertically. Buildings are stacked directly on top of previously existing buildings. They recently had to patch the magic spell "topple" as it was considered overpowered. Cities must be built a minimum of 100 squares a part.
The great debate as to whether regular units were overpowered or underpowered rages on. As of the last patch, every regular unit you make generates 10 gilder a turn, they start with 400 hit points, and hit for 200 hitpoints a pop. In the previous patch, regular units cost 10 gilder a turn, started with 1 hit point, and hit for 1 point of damage a pop.