How strong should champs (or sovereigns) be?
I think one of the biggest current issues with the beta is the strength of champs. As it is now, champs can basically wipe the floor with entire armies of regular units at just about any point in the game.
Personally, I think this is OP, but I know some members of the community really prefer stronger champs. So I'm interested to see "how strong" everyone thinks champs should be in the end.
My personal ideal for champs would be to make them strong enough to kill like 3-4 units of a technology level commensurate with the champ's level. So if your champ typically gets level 10 when "chain" units normally show up in a warfare focused faction, then a level 10 champ should be able to take out 3-4 chain armored units...and so on and so forth.
I also think that melee champs should have a lot more abilities that make their armies stronger, and less that just make them stronger.
There's a whole lot of good things about the army system in FE with the customizable units and all, but currently the army system is completely overshadowed by champs. IMO, champs should make armies stronger not make them irrelevant.
Where would your "ideal" for champ balance be?