Dext weapons would just make Str obsolete. Increase weapons dmg is all Str does.
Oh and I checked. The only thing that resists dmg types is armor. It doesnt even display it anywhere but on the item. If a monster had Cutting resistance there would be no way to even tell. I can safely say a list of monsters with resistances would look like this though.
Resists cutting: 0 Resists piercing: 0 Resists blunt: 0
Resists fire: 0 Resists water: 0 Resists earth: 0 Resists air: 0 Resists death: 0
Hopefully this will be implemented later, though I dont see why it wouldn't already be considering this is an expansion. If not this is exactly the attitude that wrecked WOM
Strength affects how much your unit/hero can equip, and how much they can equip before losing initiative. Lose too much initiative and you'll end up taking one turn for your enemy's two.
I think dexterity based weapons would be very well balanced if they werent useful against heavy infantry. You could only effectively use them to counter light infantry/unarmored units (like mages, archers, and skirmishers). Very much in favor of a system like this.
To belabor the point a little bit, if you want to take down tough monsters or heavy infantry, you'd want to create a unit with enough strength to swing a warhammer in order to damage the person inside the metal shell.. or chip away at a carapace, or something. Arrows wouldnt do much to a golem or elemental. Arrow vs. Rock and Hammer vs. Rock are going to play out much differently. This would also mean that units designed to tackle the toughest foes are also the least effected by heavy armor, and therefore the best units to wear it.. and therefore among the most expensive.
This kind of thing tends to balance itself out pretty evenly.
Better example: if spears are effective against cavalry, you could develop a cheap lightly armored spearman unit specifically to counter charges. Granted at the moment you couldnt place them in front to take that charge, you could at least kill the cavalry that charged you. Not sure if there is/will be a first strike trait, but that would make it perfect. It wouldnt be as effective to churn out knights and bum rush your neighbors, you would be better off developing something with more than one angle of attack. That's a good thing imo.