[BUG] [0.77] You can create caravan trade in both directions, but benefits are identical to unidirectional caravan trade

[Problem]

A limited trade route is consumed for no additional income.

 

[Steps to reproduce]

When you establish a trade route between two cities, the route will show on both cities. The sending city's detail screen will show as

"<Name of destination> +10%"

 

The receiving city detail screen will show as

"<Name of origin>(No caravan sent) +10%"

 

Both cities are receiving +10% gold at this point, which you can verify my hovering over the Gildar entry on the same screen.

Reciprocating trade in the other direction will change both cities to show up as "<Name of destination> +10%", and no additional income will be generated. 

 

[Expectation]

I would expect that doubling down with reciprocal trade would either be an additional 10% gold, or to be disallowed by informing me that a route between those two cities already exists.

 

[Exception]

If there is some other benefit of reciprocal, that benefit should be communicated to the player. Perhaps the roads upgrade twice as fast?

 

 [Edit]

Also there should really be a space after the city name, before the "(No caravan sent)".

 

[Edit again]

Moved to correct forum

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Reply #1 Top


One immediately apparient advantage of running two caravans on the same trade route is the increased resiliency of the trade route.  When you have two caravans doing the 'same' route' in opposite directions, 'bandits' attacking/killing one caravan does not end / kill the caravan route.   So the trade off is the additional expense of the second caravan traded (sorry - pun) against the additional expense of running the second caravan unit.