[Suggestion] Quests and Story Potential: How to Make it More Lively
What you should snipe from King Arthur 2 the War RPG
Going to keep this short to avoid a TL;DR. In the King Arthur games, quests and diplomacy are handled through choose your own adventure style mini-story/text-adventures that are tied to your heros skills/stats. I think this would add a WHOLE lot to FE as far as making questing a bit more enjoyable than a yes-no question followed by combat/no-combat.
Example: I walk up to a statue. Find out it is a Golem and it comes alive. I can immediately attack it, talk to it, use my magic skill in Earth (if level 3 or higher) to ascertain details about the Golem(If pass check: It was created by an insane mage. The Golem is sentient and has the personality of a rebelious teenager. There is nothing inherently evil or malicious about the Golem), Use my Earth Shards to Bind the Golem (If 1 or more Earth Shards in ownership, can bind Golem as a unit). Also, through talking to them, there would be branches where you can persuade him to join you (probably tied to some other requirement), do a favor for him (unbind him and give him his freedom, because he just wants to explore. Potential for him to become future enemy [rebel teenager personality, no telling when he will get angsty] and get a quest reward), or leavem bound to the spot he is in.
What do you guys think?