A balanced magic system

The evoker talents should be changed to + 25 % damage, because the damage difference is currently too big.

The brilliant talent should be changed to + 3 intelligence.

Every spell effect should be based on the heroes intelligence. The bonus effect should replace the bonus XP and it should be intelligence x 2 %.

Every element should have a spell to change the type of a shard to that element (spell level 3 and 100 mana).

Fireball should be changed into two different spells: A spell that affects all units in a single square and a spell that affects one unit per square within a 1 square radius.

Blizzard should be changed into two different spells: A spell that affects all units in a single square and a spell that affects one unit per square within a 2 square radius.

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Another improvement would be that a hero can not learn spells from the opposite element. That would make the spell selection more difficult and would limit the hero to three schools (life or death, fire or water and air or earth).