Derek, you tricked me! [SPOILER ALERT]

For one of the quests, I gave a butcherman a potion of restoration thinking something positive would happen (he would join me, give me item/money, etc.).  Instead, he just drank it and died.

3,580 views 5 replies
Reply #1 Top

Yah I don't understand the options in that quest as they all seem to lead to the same result except giving the potion to him which is wholly bad for you...

Reply #2 Top

The best "fake" result is:

During the Alchemy spell quest a guy demands money to let you search the ruins.  If you say no he responds with somthing allong the lines of "It was worth a try" and leaves!

Worst:

That F***ing Corpse Spider you can occasionally get in the Rats in the Basement quest.  That thing is just fatal to a Lvl 1 Sov.

 

Btw anyone know if the first two choices for the OP quest, leaving or nailing the Butcherman to a tree iirc, have any effects?

 

Reply #3 Top

Fall from heaven had some of these in it too, and it was (in my opinion) a very poor design choice. It made it so that elitist long time players had a significant edge over new comers because they knew that certain options were better than others.

The best example I can give is one where you get a black stone. You have three options available to you, two of which give gold or xp (or something) and the third which costs you money but doesn't say it does anything, but choosing that options grants you a free tech.

All options for quests should come with a description of what the result will be or at the very least there shouldn't be options that are outright unbeneficial. Even granting more xp or temporary prestige or something would be okay, as long as the player knows it's happening.

Reply #5 Top

This is not a bad mechanic but the results shouldn't be consistent game to game... There needs to be some randomization of results.