[Suggestion] Add a Redo button at the end of tactical battles if we want to play them over again

please

8,558 views 31 replies
Reply #1 Top


I would be ok with this if it was for learning and tactical practice, but the end result of the original battle not be changed.

Reply #2 Top


I support this suggestion.  Easier than having to drop back to the menu and load a quicksave.

And if there are people that like a more "hardcore" experience, then there can be a pre-game option to disable the "redo" button.

Reply #3 Top

I like this idea, but maybe it should be limited to easy or normal difficulty tactical battles?

Reply #4 Top

Wat? Seriously? This would totally break immersion for me. Please don't do this.

Reply #5 Top

I like this idea but perhaps it could be a drop-down in the options to also include the other extreme - 'ironman', where purists have the game store a single autosave and this is updated at the end of every battle.

Reply #6 Top

I would prefer not to have this option. It would break immersion and take all the risk out of tactical decisions.

Reply #7 Top

I don't see why not. 

Reply #8 Top

Quoting Creslin321, reply 2

I support this suggestion.  Easier than having to drop back to the menu and load a quicksave.

And if there are people that like a more "hardcore" experience, then there can be a pre-game option to disable the "redo" button.
End of Creslin321's quote

It's not "Hardcore", it's "default" experience. You ask for a "softcore" experience. "Hardcore" would fall in "No saves except for autosave when about to leave the game". 

I'd vote no for that option but if it were to be in I'd just ignore it.

Reply #9 Top

Quoting Wintersong, reply 8



Quoting Creslin321,
reply 2

I support this suggestion.  Easier than having to drop back to the menu and load a quicksave.

And if there are people that like a more "hardcore" experience, then there can be a pre-game option to disable the "redo" button.


It's not "Hardcore", it's "default" experience. You ask for a "softcore" experience. "Hardcore" would fall in "No saves except for autosave when about to leave the game". 

I'd vote no for that option but if it were to be in I'd just ignore it.
End of Wintersong's quote

The point is...

It doesn't matter if it's optional :).  You play the game one way...I play it another.  I save the game before every single fight and reload it if I don't get a result I like.  So for this playstyle, a redo button just saves me time.  I'm sure plenty of other folks do this as wel.

Now, later on when I get good at the game, I may want to try playing with more "hardcore" rules.  So that is why it would be great if there was an option to have this or not.  Whether it's the default really doesn't matter IMO.

Reply #10 Top

Quoting Creslin321, reply 9



The point is...

It doesn't matter if it's optional .  You play the game one way...I play it another.  I save the game before every single fight and reload it if I don't get a result I like.  So for this playstyle, a redo button just saves me time.  I'm sure plenty of other folks do this as wel.

Now, later on when I get good at the game, I may want to try playing with more "hardcore" rules.  So that is why it would be great if there was an option to have this or not.  Whether it's the default really doesn't matter IMO.
End of Creslin321's quote

 

Oh but it does. People expect the default options to be the legitimate way to play the game. Putting this option in by default would tell people that there's nothing wrong with doing a battle over again if you lose. Also more people would moan and complain about how easy the AI is. I trust to the developers to never implement something like this. Save scumming is a bad practice and will ruin the game experience, there's no reason to encourage it.

Reply #11 Top

This would actually be a clever way around another problem, depending on the implementation difficulties - Frogboy mentioned that reloading games from in-game causes problems for various reasons.

If they could code a 'restart battle' more easily than a full-exit reload of the game, it might be a nice fix for that.

In practice, this would boil down to a faster save/reload for tactical fights, which would be a nice feature.

Or to put it another way, yes, please add this.

Reply #12 Top

"Save scamming is bad practice" is an opinion, not a fact. I don't see any good reason to insist that everyone play the game the way you do, Sarudak.  I'd be OK with having the "default" UI lacked the redo button, so that "out of the box" the game behaves the way "most" people want, but I'd like an easy way to turn it on.

Reply #13 Top

Quoting Creslin321, reply 9

Quoting Wintersong, reply 8


Quoting Creslin321,
reply 2

I support this suggestion.  Easier than having to drop back to the menu and load a quicksave.

And if there are people that like a more "hardcore" experience, then there can be a pre-game option to disable the "redo" button.


It's not "Hardcore", it's "default" experience. You ask for a "softcore" experience. "Hardcore" would fall in "No saves except for autosave when about to leave the game". 

I'd vote no for that option but if it were to be in I'd just ignore it.


The point is...

It doesn't matter if it's optional .  You play the game one way...I play it another.  I save the game before every single fight and reload it if I don't get a result I like.  So for this playstyle, a redo button just saves me time.  I'm sure plenty of other folks do this as wel.

Now, later on when I get good at the game, I may want to try playing with more "hardcore" rules.  So that is why it would be great if there was an option to have this or not.  Whether it's the default really doesn't matter IMO.
End of Creslin321's quote

 

Maybe you should just use some cheat codes... reload when you're not fine with the battle is same category as well as your requested "feature".

Reply #14 Top

I guess I don't understand why there is such resistance to this idea. It's not something I would use (in fact, I'd love to see the opposite, a complete "hardcore" version that didn't allow for any reloading), but some people might enjoy the game more if the ability to instantly replay a bad battle was available to them.

I mean, if this is included on the easiest level, or is a settable option, I don't see where the harm is. Sure, I would vote that it isn't on by default or part of "normal" or whatever, but honestly some people might be looking for a more casual experience.

Some people do use cheat codes and still enjoy the experience. I don't claim to understand it, but it's true.

 

Reply #15 Top

I vote for this, but leave it as a option so the hardcore types dont get uppity. I'd recommend stardock not listen to people who are intent on ruining the game for a vast majority of people. Options are good, people being fascist gamers and saying there is only on way to play; the hardcore way is bad for any game and is not conductive to a successful product.

Reply #16 Top

It's already in the game, it's called 'save' and 'load'. If it could be implemented so that it's faster than reloading the game, it would be a boon for anyone who wants to replay a fight differently, and not harm anyone else.

Put a different coat of paint on a concept and people freak out apparently :P

Reply #17 Top

What I think is funny is this is a very common feature for this type of game so I really have to wonder where the people who are against it are coming from.

As for breaking immersion... what?

Reply #18 Top

Well as save/load is already in the game why waste precious dev time on such a "feature"?

Reply #19 Top

Big NO to this for my part 

Reply #20 Top

Quoting Zozz, reply 14
I guess I don't understand why there is such resistance to this idea. It's not something I would use (in fact, I'd love to see the opposite, a complete "hardcore" version that didn't allow for any reloading), but some people might enjoy the game more if the ability to instantly replay a bad battle was available to them.

I mean, if this is included on the easiest level, or is a settable option, I don't see where the harm is. Sure, I would vote that it isn't on by default or part of "normal" or whatever, but honestly some people might be looking for a more casual experience.

Some people do use cheat codes and still enjoy the experience. I don't claim to understand it, but it's true.

 
End of Zozz's quote

I absolutely agree with your idea to also have a complete "hardcore" version with no reloading.

I love being able to play a game in all different sorts of ways.  When I'm a newb, or when I want to experiment with different ideas, a redo button would be great.  When I want a real challenge, then hardcore "no save" mode would be awesome as well.

I find it hilarious that some people are getting upset because some guy in another state may be playing the game differently than them ;).

There is no right way to play the game.

Reply #21 Top

Quoting Sarudak, reply 18
Well as save/load is already in the game why waste precious dev time on such a "feature"?
End of Sarudak's quote

If it came down to having a redo button or having a better city building experience...I would say screw the redo button ;).  But in reality...it's probably not that complicated to implement and it would just be a "nice thing to have."

Reply #22 Top

I have a counter-proposal. Allow saving only when quitting the game, or save regularly, but reload loads only the last state. Whatever happens, happens, deal with it, or restart the game. This constant reloading kills gaming. 

To OP - try and force yourself not to reload. You will become a better player, and you will find out the games are more enjoyable too.

Reply #23 Top

I have a counter-counter proposal. You are only allowed to play the game while standing on your head. If you lose a fight, you have to burn your computer.

Reply #24 Top

Quoting Mtrixis, reply 23
I have a counter-counter proposal. You are only allowed to play the game while standing on your head. If you lose a fight, you have to burn your computer.
End of Mtrixis's quote

Now that is hard core :-)

 

For me personally i would like to see a replay button but only if you allowed the CPU to fight the battle for you, that way you can replay it if you don't like the outcome. Once you are in a tactical battle though you should not be allowed to replay the battle again and the results of that battle become final.

Reply #25 Top

Challenge Accepted!