"Sergeant! I need a Pub asap and I need it for yesterday!"
"Sir! Yes, sir!"
Hahaha! That probably isn't too far off.. and I would have definately recommended placing pubs in with forts ^^
The 'Warfare' tech tree is just a name though and I'm certainly open to changing that name to better reflect it's purpose if necessary. Again the issue here isn't that I disagree with the growth of cities being staggered with technology, just the the civic tree's only purpose is to research/produce/grow, but doesn't actually have anything to utilize that production/growth.
Civilization (the game) gets away with this because you research growth techs to get to other military techs, and the staggering of technology is controlled that way, while still providing the option of resarching growth vs military at certain branches.
I do like the idea of research/production buildings affecting only a certain tree of technology, but what I would really like is a more unique role between the trees. That is to say..
The magic tree could provide summoned units, mana and shard producing buildings and unlock city affecting spells
The warfare tree could provide free support for units (rather than straight gildar) as well as 'scientist' type units
The civlization tree could lift the limit on camp constructed units!
As it is now, there is no 'specialization' There is: research the civilization tree far enough that you feel you don't need it then research other things that are useful.