[AI Issue] AI unnecessarily uses magic

I know this was listed, but I think the AI needs to learn when to not use magic- like with lopsided battles where the other side can't use magic.

 

Player needs this option to- (auto-resolve, no magic) option. 

 

Example: Resoln used 30 mana to kill a couple of bandits when she had a couple of champions as backup.   Any more overkill and I would have wondered when Dragon Slaves were implemented (and I wouldn't put it past Derek and Jon to throw that in).

 

 

6,246 views 9 replies
Reply #1 Top

Agree.  Would like a way to autoresolve easy battles without draining mana.

My workaround now is to avoid imbueing heroes so there is only one caster in the army.  Then in a easy fight he will only have time for one spell before it is over.

Reply #2 Top

Yeah, I didn't even realize that was happening until I got ready to cast a strategic spell and discovered that I only had five mana left--less than my 7 mana per turn income--when the last time I had deliberately cast anything was over twenty turns previously and then I still had about 100 in the bank.

If the auto-resolve cannot be easily calculated to leave mana use out then the player would have to fight out ridiculously one-sided battles just to conserve mana, which is definitely not fun.

Reply #3 Top

In addition to this, it needs to learn not to continue spamming a spell at an enemy when that enemy has already proven completely immune to it.

Reply #4 Top

I also have had to use the autoresolve to finish battles, and the dumb ai used up all the mana(approx 50) that I was accumulating at 3 per turn in the battle and the CAUSE of the force to autoresolve was when an attacking enemy died due to a counter-attack from my sov in a five unit army(army rating was 'EPIC' against a total at start of battle of four shrills(rated 'weak') and had killed one by advancing to just in front of them and attacking one, the others then attacked my sov(health was approx 200, st was 300 attack was 20 (demon sword) lots of abilities including counterstrike sov was level 22), shrill died from counterattack and the battle just stopped with at least two attackers still alive, but waiting for the dead unit to do something, then used auto-resolve to finish the battle, but the blasted autoresolve burnt the ENTIRE mana stock I had built up just to kill two shrills that the sov could have simply sliced with the sword.

harpo

 

Reply #5 Top

The sad thing is that AI uses magic sometimes even when a normal attack is way more powerful. When auto resolving my AI always uses burning hands (which is close combat also) even when my average damage of a normal attack is higher against that foe (with very high hit rates).

Definitely needs fixing - an auto resolve no magic button would do. However I'm concerned that then my caster would go upfront instead of just passing.

Reply #6 Top


Can anyone confirm whether or not Brad's Friday slipstream patch addresses this issue?

Reply #7 Top

Quoting Chalkbot, reply 6

Can anyone confirm whether or not Brad's Friday slipstream patch addresses this issue?
End of Chalkbot's quote

 

As it's not on the change list I don't think so. He said that AI handles magic better strategically - I believe that refers to strategic spells only.

Reply #8 Top

Yeah, this is an issue. Should just not use magic on autoresolve, since presumably if the battle's close enough to be worth using magic, you'll want to do it yourself. That's not necessarily true considering how unfun tactical battles are at the moment, but that's a separate issue which should be addressed separately.

Reply #9 Top

Quoting Chalkbot, reply 6
Can anyone confirm whether or not Brad's Friday slipstream patch addresses this issue?
End of Chalkbot's quote

Confirmed.  I'm on it and that is where I first noticed the issue.